48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "video_core/fence_manager.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_query_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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namespace OpenGL {
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class GLInnerFence : public VideoCommon::FenceBase {
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public:
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explicit GLInnerFence(bool is_stubbed_);
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~GLInnerFence();
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void Queue();
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bool IsSignaled() const;
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void Wait();
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private:
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OGLSync sync_object;
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};
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using Fence = std::shared_ptr<GLInnerFence>;
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using GenericFenceManager = VideoCommon::FenceManager<Fence, TextureCache, BufferCache, QueryCache>;
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class FenceManagerOpenGL final : public GenericFenceManager {
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public:
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explicit FenceManagerOpenGL(VideoCore::RasterizerInterface& rasterizer, Tegra::GPU& gpu,
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TextureCache& texture_cache, BufferCache& buffer_cache,
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QueryCache& query_cache);
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protected:
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Fence CreateFence(bool is_stubbed) override;
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void QueueFence(Fence& fence) override;
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bool IsFenceSignaled(Fence& fence) const override;
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void WaitFence(Fence& fence) override;
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};
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} // namespace OpenGL
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