5b837157bd
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com> Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
154 lines
4.6 KiB
C++
154 lines
4.6 KiB
C++
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <vector>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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namespace Core {
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class System;
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class TelemetrySession;
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} // namespace Core
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namespace Core::Frontend {
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class EmuWindow;
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}
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namespace Core::Memory {
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class Memory;
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}
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namespace Layout {
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struct FramebufferLayout;
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}
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namespace Tegra {
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class GPU;
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}
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namespace OpenGL {
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/// Structure used for storing information about the textures for the Switch screen
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struct TextureInfo {
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OGLTexture resource;
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GLsizei width;
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GLsizei height;
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GLenum gl_format;
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GLenum gl_type;
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Service::android::PixelFormat pixel_format;
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};
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/// Structure used for storing information about the display target for the Switch screen
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struct ScreenInfo {
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GLuint display_texture{};
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bool was_accelerated = false;
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bool display_srgb{};
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const Common::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f};
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TextureInfo texture;
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};
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class RendererOpenGL final : public VideoCore::RendererBase {
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public:
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explicit RendererOpenGL(Core::TelemetrySession& telemetry_session_,
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Core::Frontend::EmuWindow& emu_window_,
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Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
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std::unique_ptr<Core::Frontend::GraphicsContext> context_);
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~RendererOpenGL() override;
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void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
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VideoCore::RasterizerInterface* ReadRasterizer() override {
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return &rasterizer;
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}
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[[nodiscard]] std::string GetDeviceVendor() const override {
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return device.GetVendorName();
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}
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private:
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/// Initializes the OpenGL state and creates persistent objects.
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void InitOpenGLObjects();
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void AddTelemetryFields();
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void ConfigureFramebufferTexture(TextureInfo& texture,
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const Tegra::FramebufferConfig& framebuffer);
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/// Draws the emulated screens to the emulator window.
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void DrawScreen(const Layout::FramebufferLayout& layout);
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void RenderScreenshot();
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/// Loads framebuffer from emulated memory into the active OpenGL texture.
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void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
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/// Fills active OpenGL texture with the given RGB color.Since the color is solid, the texture
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/// can be 1x1 but will stretch across whatever it's rendered on.
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void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
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const TextureInfo& texture);
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void PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer);
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Core::TelemetrySession& telemetry_session;
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Core::Frontend::EmuWindow& emu_window;
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Core::Memory::Memory& cpu_memory;
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Tegra::GPU& gpu;
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Device device;
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StateTracker state_tracker;
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ProgramManager program_manager;
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RasterizerOpenGL rasterizer;
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// OpenGL object IDs
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OGLSampler present_sampler;
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OGLSampler present_sampler_nn;
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OGLBuffer vertex_buffer;
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OGLProgram fxaa_vertex;
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OGLProgram fxaa_fragment;
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OGLProgram present_vertex;
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OGLProgram present_bilinear_fragment;
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OGLProgram present_bicubic_fragment;
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OGLProgram present_gaussian_fragment;
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OGLProgram present_scaleforce_fragment;
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OGLFramebuffer screenshot_framebuffer;
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// GPU address of the vertex buffer
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GLuint64EXT vertex_buffer_address = 0;
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/// Display information for Switch screen
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ScreenInfo screen_info;
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OGLTexture aa_texture;
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OGLFramebuffer aa_framebuffer;
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OGLProgram smaa_edge_detection_vert;
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OGLProgram smaa_blending_weight_calculation_vert;
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OGLProgram smaa_neighborhood_blending_vert;
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OGLProgram smaa_edge_detection_frag;
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OGLProgram smaa_blending_weight_calculation_frag;
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OGLProgram smaa_neighborhood_blending_frag;
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OGLTexture smaa_area_tex;
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OGLTexture smaa_search_tex;
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OGLTexture smaa_edges_tex;
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OGLTexture smaa_blend_tex;
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/// OpenGL framebuffer data
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std::vector<u8> gl_framebuffer_data;
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/// Used for transforming the framebuffer orientation
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Service::android::BufferTransformFlags framebuffer_transform_flags{};
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Common::Rectangle<int> framebuffer_crop_rect;
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u32 framebuffer_width;
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u32 framebuffer_height;
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};
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} // namespace OpenGL
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