46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <atomic>
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#include <functional>
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#include <mutex>
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#include <optional>
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#include <string>
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#include <thread>
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#include <unordered_set>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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#include "video_core/shader_cache.h"
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#include "video_core/shader_notify.h"
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namespace OpenGL {
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Shader::Shader() = default;
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Shader::~Shader() = default;
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ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer_,
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Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
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Tegra::Engines::Maxwell3D& maxwell3d_,
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Tegra::Engines::KeplerCompute& kepler_compute_,
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Tegra::MemoryManager& gpu_memory_, const Device& device_)
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: ShaderCache{rasterizer_}, emu_window{emu_window_}, gpu{gpu_}, gpu_memory{gpu_memory_},
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maxwell3d{maxwell3d_}, kepler_compute{kepler_compute_}, device{device_} {}
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ShaderCacheOpenGL::~ShaderCacheOpenGL() = default;
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} // namespace OpenGL
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