065867e2c2
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
770 lines
27 KiB
C++
770 lines
27 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <utility>
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#include "common/assert.h"
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#include "common/fs/path_util.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/file_sys/bis_factory.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/errors.h"
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#include "core/file_sys/mode.h"
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#include "core/file_sys/partition_filesystem.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/romfs_factory.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/sdmc_factory.h"
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs_offset.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/filesystem/fsp_ldr.h"
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#include "core/hle/service/filesystem/fsp_pr.h"
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#include "core/hle/service/filesystem/fsp_srv.h"
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#include "core/loader/loader.h"
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namespace Service::FileSystem {
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// A default size for normal/journal save data size if application control metadata cannot be found.
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// This should be large enough to satisfy even the most extreme requirements (~4.2GB)
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constexpr u64 SUFFICIENT_SAVE_DATA_SIZE = 0xF0000000;
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static FileSys::VirtualDir GetDirectoryRelativeWrapped(FileSys::VirtualDir base,
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std::string_view dir_name_) {
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std::string dir_name(Common::FS::SanitizePath(dir_name_));
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if (dir_name.empty() || dir_name == "." || dir_name == "/" || dir_name == "\\")
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return base;
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return base->GetDirectoryRelative(dir_name);
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}
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VfsDirectoryServiceWrapper::VfsDirectoryServiceWrapper(FileSys::VirtualDir backing_)
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: backing(std::move(backing_)) {}
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VfsDirectoryServiceWrapper::~VfsDirectoryServiceWrapper() = default;
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std::string VfsDirectoryServiceWrapper::GetName() const {
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return backing->GetName();
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}
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ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64 size) const {
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std::string path(Common::FS::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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if (dir == nullptr) {
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return FileSys::ERROR_PATH_NOT_FOUND;
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}
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const auto entry_type = GetEntryType(path);
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if (entry_type.Code() == RESULT_SUCCESS) {
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return FileSys::ERROR_PATH_ALREADY_EXISTS;
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}
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auto file = dir->CreateFile(Common::FS::GetFilename(path));
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if (file == nullptr) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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if (!file->Resize(size)) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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return RESULT_SUCCESS;
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}
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ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const {
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std::string path(Common::FS::SanitizePath(path_));
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if (path.empty()) {
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// TODO(DarkLordZach): Why do games call this and what should it do? Works as is but...
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return RESULT_SUCCESS;
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}
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auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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if (dir == nullptr || dir->GetFile(Common::FS::GetFilename(path)) == nullptr) {
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return FileSys::ERROR_PATH_NOT_FOUND;
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}
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if (!dir->DeleteFile(Common::FS::GetFilename(path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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return RESULT_SUCCESS;
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}
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ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_) const {
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std::string path(Common::FS::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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if (dir == nullptr || Common::FS::GetFilename(Common::FS::GetParentPath(path)).empty()) {
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dir = backing;
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}
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auto new_dir = dir->CreateSubdirectory(Common::FS::GetFilename(path));
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if (new_dir == nullptr) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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return RESULT_SUCCESS;
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}
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ResultCode VfsDirectoryServiceWrapper::DeleteDirectory(const std::string& path_) const {
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std::string path(Common::FS::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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if (!dir->DeleteSubdirectory(Common::FS::GetFilename(path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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return RESULT_SUCCESS;
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}
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ResultCode VfsDirectoryServiceWrapper::DeleteDirectoryRecursively(const std::string& path_) const {
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std::string path(Common::FS::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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if (!dir->DeleteSubdirectoryRecursive(Common::FS::GetFilename(path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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return RESULT_SUCCESS;
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}
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ResultCode VfsDirectoryServiceWrapper::CleanDirectoryRecursively(const std::string& path) const {
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const std::string sanitized_path(Common::FS::SanitizePath(path));
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auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(sanitized_path));
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if (!dir->CleanSubdirectoryRecursive(Common::FS::GetFilename(sanitized_path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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return RESULT_SUCCESS;
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}
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ResultCode VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_,
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const std::string& dest_path_) const {
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std::string src_path(Common::FS::SanitizePath(src_path_));
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std::string dest_path(Common::FS::SanitizePath(dest_path_));
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auto src = backing->GetFileRelative(src_path);
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if (Common::FS::GetParentPath(src_path) == Common::FS::GetParentPath(dest_path)) {
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// Use more-optimized vfs implementation rename.
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if (src == nullptr)
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return FileSys::ERROR_PATH_NOT_FOUND;
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if (!src->Rename(Common::FS::GetFilename(dest_path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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return RESULT_SUCCESS;
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}
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// Move by hand -- TODO(DarkLordZach): Optimize
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auto c_res = CreateFile(dest_path, src->GetSize());
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if (c_res != RESULT_SUCCESS)
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return c_res;
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auto dest = backing->GetFileRelative(dest_path);
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ASSERT_MSG(dest != nullptr, "Newly created file with success cannot be found.");
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ASSERT_MSG(dest->WriteBytes(src->ReadAllBytes()) == src->GetSize(),
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"Could not write all of the bytes but everything else has succeded.");
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if (!src->GetContainingDirectory()->DeleteFile(Common::FS::GetFilename(src_path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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return RESULT_SUCCESS;
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}
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ResultCode VfsDirectoryServiceWrapper::RenameDirectory(const std::string& src_path_,
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const std::string& dest_path_) const {
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std::string src_path(Common::FS::SanitizePath(src_path_));
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std::string dest_path(Common::FS::SanitizePath(dest_path_));
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auto src = GetDirectoryRelativeWrapped(backing, src_path);
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if (Common::FS::GetParentPath(src_path) == Common::FS::GetParentPath(dest_path)) {
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// Use more-optimized vfs implementation rename.
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if (src == nullptr)
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return FileSys::ERROR_PATH_NOT_FOUND;
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if (!src->Rename(Common::FS::GetFilename(dest_path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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return RESULT_SUCCESS;
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}
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// TODO(DarkLordZach): Implement renaming across the tree (move).
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ASSERT_MSG(false,
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"Could not rename directory with path \"{}\" to new path \"{}\" because parent dirs "
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"don't match -- UNIMPLEMENTED",
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src_path, dest_path);
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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ResultVal<FileSys::VirtualFile> VfsDirectoryServiceWrapper::OpenFile(const std::string& path_,
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FileSys::Mode mode) const {
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const std::string path(Common::FS::SanitizePath(path_));
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std::string_view npath = path;
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while (!npath.empty() && (npath[0] == '/' || npath[0] == '\\')) {
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npath.remove_prefix(1);
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}
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auto file = backing->GetFileRelative(npath);
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if (file == nullptr) {
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return FileSys::ERROR_PATH_NOT_FOUND;
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}
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if (mode == FileSys::Mode::Append) {
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return MakeResult<FileSys::VirtualFile>(
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std::make_shared<FileSys::OffsetVfsFile>(file, 0, file->GetSize()));
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}
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return MakeResult<FileSys::VirtualFile>(file);
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}
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ResultVal<FileSys::VirtualDir> VfsDirectoryServiceWrapper::OpenDirectory(const std::string& path_) {
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std::string path(Common::FS::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, path);
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if (dir == nullptr) {
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// TODO(DarkLordZach): Find a better error code for this
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return FileSys::ERROR_PATH_NOT_FOUND;
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}
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return MakeResult(dir);
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}
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ResultVal<FileSys::EntryType> VfsDirectoryServiceWrapper::GetEntryType(
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const std::string& path_) const {
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std::string path(Common::FS::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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if (dir == nullptr)
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return FileSys::ERROR_PATH_NOT_FOUND;
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auto filename = Common::FS::GetFilename(path);
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// TODO(Subv): Some games use the '/' path, find out what this means.
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if (filename.empty())
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return MakeResult(FileSys::EntryType::Directory);
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if (dir->GetFile(filename) != nullptr)
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return MakeResult(FileSys::EntryType::File);
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if (dir->GetSubdirectory(filename) != nullptr)
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return MakeResult(FileSys::EntryType::Directory);
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return FileSys::ERROR_PATH_NOT_FOUND;
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}
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FileSystemController::FileSystemController(Core::System& system_) : system{system_} {}
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FileSystemController::~FileSystemController() = default;
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ResultCode FileSystemController::RegisterRomFS(std::unique_ptr<FileSys::RomFSFactory>&& factory) {
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romfs_factory = std::move(factory);
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LOG_DEBUG(Service_FS, "Registered RomFS");
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return RESULT_SUCCESS;
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}
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ResultCode FileSystemController::RegisterSaveData(
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std::unique_ptr<FileSys::SaveDataFactory>&& factory) {
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ASSERT_MSG(save_data_factory == nullptr, "Tried to register a second save data");
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save_data_factory = std::move(factory);
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LOG_DEBUG(Service_FS, "Registered save data");
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return RESULT_SUCCESS;
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}
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ResultCode FileSystemController::RegisterSDMC(std::unique_ptr<FileSys::SDMCFactory>&& factory) {
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ASSERT_MSG(sdmc_factory == nullptr, "Tried to register a second SDMC");
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sdmc_factory = std::move(factory);
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LOG_DEBUG(Service_FS, "Registered SDMC");
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return RESULT_SUCCESS;
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}
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ResultCode FileSystemController::RegisterBIS(std::unique_ptr<FileSys::BISFactory>&& factory) {
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ASSERT_MSG(bis_factory == nullptr, "Tried to register a second BIS");
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bis_factory = std::move(factory);
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LOG_DEBUG(Service_FS, "Registered BIS");
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return RESULT_SUCCESS;
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}
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void FileSystemController::SetPackedUpdate(FileSys::VirtualFile update_raw) {
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LOG_TRACE(Service_FS, "Setting packed update for romfs");
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if (romfs_factory == nullptr)
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return;
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romfs_factory->SetPackedUpdate(std::move(update_raw));
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}
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ResultVal<FileSys::VirtualFile> FileSystemController::OpenRomFSCurrentProcess() const {
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LOG_TRACE(Service_FS, "Opening RomFS for current process");
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if (romfs_factory == nullptr) {
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// TODO(bunnei): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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return romfs_factory->OpenCurrentProcess(system.CurrentProcess()->GetTitleID());
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}
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ResultVal<FileSys::VirtualFile> FileSystemController::OpenPatchedRomFS(
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u64 title_id, FileSys::ContentRecordType type) const {
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LOG_TRACE(Service_FS, "Opening patched RomFS for title_id={:016X}", title_id);
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if (romfs_factory == nullptr) {
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// TODO: Find a better error code for this
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return RESULT_UNKNOWN;
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}
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return romfs_factory->OpenPatchedRomFS(title_id, type);
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}
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ResultVal<FileSys::VirtualFile> FileSystemController::OpenPatchedRomFSWithProgramIndex(
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u64 title_id, u8 program_index, FileSys::ContentRecordType type) const {
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LOG_TRACE(Service_FS, "Opening patched RomFS for title_id={:016X}, program_index={}", title_id,
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program_index);
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if (romfs_factory == nullptr) {
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// TODO: Find a better error code for this
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return RESULT_UNKNOWN;
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}
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return romfs_factory->OpenPatchedRomFSWithProgramIndex(title_id, program_index, type);
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}
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ResultVal<FileSys::VirtualFile> FileSystemController::OpenRomFS(
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u64 title_id, FileSys::StorageId storage_id, FileSys::ContentRecordType type) const {
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LOG_TRACE(Service_FS, "Opening RomFS for title_id={:016X}, storage_id={:02X}, type={:02X}",
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title_id, storage_id, type);
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if (romfs_factory == nullptr) {
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// TODO(bunnei): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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return romfs_factory->Open(title_id, storage_id, type);
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}
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ResultVal<FileSys::VirtualDir> FileSystemController::CreateSaveData(
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FileSys::SaveDataSpaceId space, const FileSys::SaveDataAttribute& save_struct) const {
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LOG_TRACE(Service_FS, "Creating Save Data for space_id={:01X}, save_struct={}", space,
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save_struct.DebugInfo());
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if (save_data_factory == nullptr) {
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return FileSys::ERROR_ENTITY_NOT_FOUND;
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}
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return save_data_factory->Create(space, save_struct);
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}
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ResultVal<FileSys::VirtualDir> FileSystemController::OpenSaveData(
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FileSys::SaveDataSpaceId space, const FileSys::SaveDataAttribute& attribute) const {
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LOG_TRACE(Service_FS, "Opening Save Data for space_id={:01X}, save_struct={}", space,
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attribute.DebugInfo());
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if (save_data_factory == nullptr) {
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return FileSys::ERROR_ENTITY_NOT_FOUND;
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}
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return save_data_factory->Open(space, attribute);
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}
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ResultVal<FileSys::VirtualDir> FileSystemController::OpenSaveDataSpace(
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FileSys::SaveDataSpaceId space) const {
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LOG_TRACE(Service_FS, "Opening Save Data Space for space_id={:01X}", space);
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if (save_data_factory == nullptr) {
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return FileSys::ERROR_ENTITY_NOT_FOUND;
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}
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return MakeResult(save_data_factory->GetSaveDataSpaceDirectory(space));
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}
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ResultVal<FileSys::VirtualDir> FileSystemController::OpenSDMC() const {
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LOG_TRACE(Service_FS, "Opening SDMC");
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if (sdmc_factory == nullptr) {
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return FileSys::ERROR_SD_CARD_NOT_FOUND;
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}
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return sdmc_factory->Open();
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}
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ResultVal<FileSys::VirtualDir> FileSystemController::OpenBISPartition(
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FileSys::BisPartitionId id) const {
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LOG_TRACE(Service_FS, "Opening BIS Partition with id={:08X}", id);
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if (bis_factory == nullptr) {
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return FileSys::ERROR_ENTITY_NOT_FOUND;
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}
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auto part = bis_factory->OpenPartition(id);
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if (part == nullptr) {
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return FileSys::ERROR_INVALID_ARGUMENT;
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}
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return MakeResult<FileSys::VirtualDir>(std::move(part));
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}
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ResultVal<FileSys::VirtualFile> FileSystemController::OpenBISPartitionStorage(
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FileSys::BisPartitionId id) const {
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LOG_TRACE(Service_FS, "Opening BIS Partition Storage with id={:08X}", id);
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if (bis_factory == nullptr) {
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return FileSys::ERROR_ENTITY_NOT_FOUND;
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}
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auto part = bis_factory->OpenPartitionStorage(id, system.GetFilesystem());
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if (part == nullptr) {
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return FileSys::ERROR_INVALID_ARGUMENT;
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}
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return MakeResult<FileSys::VirtualFile>(std::move(part));
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}
|
|
|
|
u64 FileSystemController::GetFreeSpaceSize(FileSys::StorageId id) const {
|
|
switch (id) {
|
|
case FileSys::StorageId::None:
|
|
case FileSys::StorageId::GameCard:
|
|
return 0;
|
|
case FileSys::StorageId::SdCard:
|
|
if (sdmc_factory == nullptr)
|
|
return 0;
|
|
return sdmc_factory->GetSDMCFreeSpace();
|
|
case FileSys::StorageId::Host:
|
|
if (bis_factory == nullptr)
|
|
return 0;
|
|
return bis_factory->GetSystemNANDFreeSpace() + bis_factory->GetUserNANDFreeSpace();
|
|
case FileSys::StorageId::NandSystem:
|
|
if (bis_factory == nullptr)
|
|
return 0;
|
|
return bis_factory->GetSystemNANDFreeSpace();
|
|
case FileSys::StorageId::NandUser:
|
|
if (bis_factory == nullptr)
|
|
return 0;
|
|
return bis_factory->GetUserNANDFreeSpace();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
u64 FileSystemController::GetTotalSpaceSize(FileSys::StorageId id) const {
|
|
switch (id) {
|
|
case FileSys::StorageId::None:
|
|
case FileSys::StorageId::GameCard:
|
|
return 0;
|
|
case FileSys::StorageId::SdCard:
|
|
if (sdmc_factory == nullptr)
|
|
return 0;
|
|
return sdmc_factory->GetSDMCTotalSpace();
|
|
case FileSys::StorageId::Host:
|
|
if (bis_factory == nullptr)
|
|
return 0;
|
|
return bis_factory->GetFullNANDTotalSpace();
|
|
case FileSys::StorageId::NandSystem:
|
|
if (bis_factory == nullptr)
|
|
return 0;
|
|
return bis_factory->GetSystemNANDTotalSpace();
|
|
case FileSys::StorageId::NandUser:
|
|
if (bis_factory == nullptr)
|
|
return 0;
|
|
return bis_factory->GetUserNANDTotalSpace();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
FileSys::SaveDataSize FileSystemController::ReadSaveDataSize(FileSys::SaveDataType type,
|
|
u64 title_id, u128 user_id) const {
|
|
if (save_data_factory == nullptr) {
|
|
return {0, 0};
|
|
}
|
|
|
|
const auto value = save_data_factory->ReadSaveDataSize(type, title_id, user_id);
|
|
|
|
if (value.normal == 0 && value.journal == 0) {
|
|
FileSys::SaveDataSize new_size{SUFFICIENT_SAVE_DATA_SIZE, SUFFICIENT_SAVE_DATA_SIZE};
|
|
|
|
FileSys::NACP nacp;
|
|
const auto res = system.GetAppLoader().ReadControlData(nacp);
|
|
|
|
if (res != Loader::ResultStatus::Success) {
|
|
const FileSys::PatchManager pm{system.CurrentProcess()->GetTitleID(),
|
|
system.GetFileSystemController(),
|
|
system.GetContentProvider()};
|
|
const auto metadata = pm.GetControlMetadata();
|
|
const auto& nacp_unique = metadata.first;
|
|
|
|
if (nacp_unique != nullptr) {
|
|
new_size = {nacp_unique->GetDefaultNormalSaveSize(),
|
|
nacp_unique->GetDefaultJournalSaveSize()};
|
|
}
|
|
} else {
|
|
new_size = {nacp.GetDefaultNormalSaveSize(), nacp.GetDefaultJournalSaveSize()};
|
|
}
|
|
|
|
WriteSaveDataSize(type, title_id, user_id, new_size);
|
|
return new_size;
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
void FileSystemController::WriteSaveDataSize(FileSys::SaveDataType type, u64 title_id, u128 user_id,
|
|
FileSys::SaveDataSize new_value) const {
|
|
if (save_data_factory != nullptr)
|
|
save_data_factory->WriteSaveDataSize(type, title_id, user_id, new_value);
|
|
}
|
|
|
|
void FileSystemController::SetGameCard(FileSys::VirtualFile file) {
|
|
gamecard = std::make_unique<FileSys::XCI>(file);
|
|
const auto dir = gamecard->ConcatenatedPseudoDirectory();
|
|
gamecard_registered = std::make_unique<FileSys::RegisteredCache>(dir);
|
|
gamecard_placeholder = std::make_unique<FileSys::PlaceholderCache>(dir);
|
|
}
|
|
|
|
FileSys::XCI* FileSystemController::GetGameCard() const {
|
|
return gamecard.get();
|
|
}
|
|
|
|
FileSys::RegisteredCache* FileSystemController::GetGameCardContents() const {
|
|
return gamecard_registered.get();
|
|
}
|
|
|
|
FileSys::PlaceholderCache* FileSystemController::GetGameCardPlaceholder() const {
|
|
return gamecard_placeholder.get();
|
|
}
|
|
|
|
FileSys::RegisteredCache* FileSystemController::GetSystemNANDContents() const {
|
|
LOG_TRACE(Service_FS, "Opening System NAND Contents");
|
|
|
|
if (bis_factory == nullptr)
|
|
return nullptr;
|
|
|
|
return bis_factory->GetSystemNANDContents();
|
|
}
|
|
|
|
FileSys::RegisteredCache* FileSystemController::GetUserNANDContents() const {
|
|
LOG_TRACE(Service_FS, "Opening User NAND Contents");
|
|
|
|
if (bis_factory == nullptr)
|
|
return nullptr;
|
|
|
|
return bis_factory->GetUserNANDContents();
|
|
}
|
|
|
|
FileSys::RegisteredCache* FileSystemController::GetSDMCContents() const {
|
|
LOG_TRACE(Service_FS, "Opening SDMC Contents");
|
|
|
|
if (sdmc_factory == nullptr)
|
|
return nullptr;
|
|
|
|
return sdmc_factory->GetSDMCContents();
|
|
}
|
|
|
|
FileSys::PlaceholderCache* FileSystemController::GetSystemNANDPlaceholder() const {
|
|
LOG_TRACE(Service_FS, "Opening System NAND Placeholder");
|
|
|
|
if (bis_factory == nullptr)
|
|
return nullptr;
|
|
|
|
return bis_factory->GetSystemNANDPlaceholder();
|
|
}
|
|
|
|
FileSys::PlaceholderCache* FileSystemController::GetUserNANDPlaceholder() const {
|
|
LOG_TRACE(Service_FS, "Opening User NAND Placeholder");
|
|
|
|
if (bis_factory == nullptr)
|
|
return nullptr;
|
|
|
|
return bis_factory->GetUserNANDPlaceholder();
|
|
}
|
|
|
|
FileSys::PlaceholderCache* FileSystemController::GetSDMCPlaceholder() const {
|
|
LOG_TRACE(Service_FS, "Opening SDMC Placeholder");
|
|
|
|
if (sdmc_factory == nullptr)
|
|
return nullptr;
|
|
|
|
return sdmc_factory->GetSDMCPlaceholder();
|
|
}
|
|
|
|
FileSys::RegisteredCache* FileSystemController::GetRegisteredCacheForStorage(
|
|
FileSys::StorageId id) const {
|
|
switch (id) {
|
|
case FileSys::StorageId::None:
|
|
case FileSys::StorageId::Host:
|
|
UNIMPLEMENTED();
|
|
return nullptr;
|
|
case FileSys::StorageId::GameCard:
|
|
return GetGameCardContents();
|
|
case FileSys::StorageId::NandSystem:
|
|
return GetSystemNANDContents();
|
|
case FileSys::StorageId::NandUser:
|
|
return GetUserNANDContents();
|
|
case FileSys::StorageId::SdCard:
|
|
return GetSDMCContents();
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
FileSys::PlaceholderCache* FileSystemController::GetPlaceholderCacheForStorage(
|
|
FileSys::StorageId id) const {
|
|
switch (id) {
|
|
case FileSys::StorageId::None:
|
|
case FileSys::StorageId::Host:
|
|
UNIMPLEMENTED();
|
|
return nullptr;
|
|
case FileSys::StorageId::GameCard:
|
|
return GetGameCardPlaceholder();
|
|
case FileSys::StorageId::NandSystem:
|
|
return GetSystemNANDPlaceholder();
|
|
case FileSys::StorageId::NandUser:
|
|
return GetUserNANDPlaceholder();
|
|
case FileSys::StorageId::SdCard:
|
|
return GetSDMCPlaceholder();
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
FileSys::VirtualDir FileSystemController::GetSystemNANDContentDirectory() const {
|
|
LOG_TRACE(Service_FS, "Opening system NAND content directory");
|
|
|
|
if (bis_factory == nullptr)
|
|
return nullptr;
|
|
|
|
return bis_factory->GetSystemNANDContentDirectory();
|
|
}
|
|
|
|
FileSys::VirtualDir FileSystemController::GetUserNANDContentDirectory() const {
|
|
LOG_TRACE(Service_FS, "Opening user NAND content directory");
|
|
|
|
if (bis_factory == nullptr)
|
|
return nullptr;
|
|
|
|
return bis_factory->GetUserNANDContentDirectory();
|
|
}
|
|
|
|
FileSys::VirtualDir FileSystemController::GetSDMCContentDirectory() const {
|
|
LOG_TRACE(Service_FS, "Opening SDMC content directory");
|
|
|
|
if (sdmc_factory == nullptr)
|
|
return nullptr;
|
|
|
|
return sdmc_factory->GetSDMCContentDirectory();
|
|
}
|
|
|
|
FileSys::VirtualDir FileSystemController::GetNANDImageDirectory() const {
|
|
LOG_TRACE(Service_FS, "Opening NAND image directory");
|
|
|
|
if (bis_factory == nullptr)
|
|
return nullptr;
|
|
|
|
return bis_factory->GetImageDirectory();
|
|
}
|
|
|
|
FileSys::VirtualDir FileSystemController::GetSDMCImageDirectory() const {
|
|
LOG_TRACE(Service_FS, "Opening SDMC image directory");
|
|
|
|
if (sdmc_factory == nullptr)
|
|
return nullptr;
|
|
|
|
return sdmc_factory->GetImageDirectory();
|
|
}
|
|
|
|
FileSys::VirtualDir FileSystemController::GetContentDirectory(ContentStorageId id) const {
|
|
switch (id) {
|
|
case ContentStorageId::System:
|
|
return GetSystemNANDContentDirectory();
|
|
case ContentStorageId::User:
|
|
return GetUserNANDContentDirectory();
|
|
case ContentStorageId::SdCard:
|
|
return GetSDMCContentDirectory();
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
FileSys::VirtualDir FileSystemController::GetImageDirectory(ImageDirectoryId id) const {
|
|
switch (id) {
|
|
case ImageDirectoryId::NAND:
|
|
return GetNANDImageDirectory();
|
|
case ImageDirectoryId::SdCard:
|
|
return GetSDMCImageDirectory();
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
FileSys::VirtualDir FileSystemController::GetModificationLoadRoot(u64 title_id) const {
|
|
LOG_TRACE(Service_FS, "Opening mod load root for tid={:016X}", title_id);
|
|
|
|
if (bis_factory == nullptr)
|
|
return nullptr;
|
|
|
|
return bis_factory->GetModificationLoadRoot(title_id);
|
|
}
|
|
|
|
FileSys::VirtualDir FileSystemController::GetModificationDumpRoot(u64 title_id) const {
|
|
LOG_TRACE(Service_FS, "Opening mod dump root for tid={:016X}", title_id);
|
|
|
|
if (bis_factory == nullptr)
|
|
return nullptr;
|
|
|
|
return bis_factory->GetModificationDumpRoot(title_id);
|
|
}
|
|
|
|
FileSys::VirtualDir FileSystemController::GetBCATDirectory(u64 title_id) const {
|
|
LOG_TRACE(Service_FS, "Opening BCAT root for tid={:016X}", title_id);
|
|
|
|
if (bis_factory == nullptr)
|
|
return nullptr;
|
|
|
|
return bis_factory->GetBCATDirectory(title_id);
|
|
}
|
|
|
|
void FileSystemController::CreateFactories(FileSys::VfsFilesystem& vfs, bool overwrite) {
|
|
if (overwrite) {
|
|
bis_factory = nullptr;
|
|
save_data_factory = nullptr;
|
|
sdmc_factory = nullptr;
|
|
}
|
|
|
|
using YuzuPath = Common::FS::YuzuPath;
|
|
const auto rw_mode = FileSys::Mode::ReadWrite;
|
|
|
|
auto nand_directory =
|
|
vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::NANDDir), rw_mode);
|
|
auto sd_directory =
|
|
vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::SDMCDir), rw_mode);
|
|
auto load_directory =
|
|
vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::LoadDir), FileSys::Mode::Read);
|
|
auto dump_directory =
|
|
vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::DumpDir), rw_mode);
|
|
|
|
if (bis_factory == nullptr) {
|
|
bis_factory =
|
|
std::make_unique<FileSys::BISFactory>(nand_directory, load_directory, dump_directory);
|
|
system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::SysNAND,
|
|
bis_factory->GetSystemNANDContents());
|
|
system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::UserNAND,
|
|
bis_factory->GetUserNANDContents());
|
|
}
|
|
|
|
if (save_data_factory == nullptr) {
|
|
save_data_factory =
|
|
std::make_unique<FileSys::SaveDataFactory>(system, std::move(nand_directory));
|
|
}
|
|
|
|
if (sdmc_factory == nullptr) {
|
|
sdmc_factory = std::make_unique<FileSys::SDMCFactory>(std::move(sd_directory));
|
|
system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::SDMC,
|
|
sdmc_factory->GetSDMCContents());
|
|
}
|
|
}
|
|
|
|
void InstallInterfaces(Core::System& system) {
|
|
std::make_shared<FSP_LDR>(system)->InstallAsService(system.ServiceManager());
|
|
std::make_shared<FSP_PR>(system)->InstallAsService(system.ServiceManager());
|
|
std::make_shared<FSP_SRV>(system)->InstallAsService(system.ServiceManager());
|
|
}
|
|
|
|
} // namespace Service::FileSystem
|