47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <unordered_map>
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#include "core/hle/kernel/object.h"
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namespace Core {
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class System;
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} // namespace Core
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namespace Core::Timing {
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struct EventType;
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} // namespace Core::Timing
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namespace Kernel {
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class Thread;
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/**
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* The `TimeManager` takes care of scheduling time events on threads and executes their TimeUp
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* method when the event is triggered.
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*/
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class TimeManager {
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public:
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explicit TimeManager(Core::System& system);
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/// Schedule a time event on `timetask` thread that will expire in 'nanoseconds'
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/// returns a non-invalid handle in `event_handle` if correctly scheduled
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void ScheduleTimeEvent(Handle& event_handle, Thread* timetask, s64 nanoseconds);
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/// Unschedule an existing time event
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void UnscheduleTimeEvent(Handle event_handle);
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void CancelTimeEvent(Thread* time_task);
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private:
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Core::System& system;
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std::shared_ptr<Core::Timing::EventType> time_manager_event_type;
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std::unordered_map<Handle, bool> cancelled_events;
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};
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} // namespace Kernel
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