yuzu/src/video_core/vulkan_common/vulkan_instance.h
ReinUsesLisp 25f88d99ce renderer_vulkan: Move instance initialization to a separate file
Simplify Vulkan's backend initialization code by moving it to a separate
file, allowing us to initialize a Vulkan instance from different
backends.
2020-12-31 02:07:33 -03:00

21 lines
651 B
C++

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <utility>
#include "common/common_types.h"
#include "common/dynamic_library.h"
#include "core/frontend/emu_window.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
[[nodiscard]] std::pair<vk::Instance, u32> CreateInstance(
Common::DynamicLibrary& library, vk::InstanceDispatch& dld,
Core::Frontend::WindowSystemType window_type = Core::Frontend::WindowSystemType::Headless,
bool enable_debug_utils = false, bool enable_layers = false);
} // namespace Vulkan