61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <fmt/format.h>
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#include "common/common_funcs.h"
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#include "shader_recompiler/exception.h"
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namespace Shader::IR {
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enum class Type {
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Void = 0,
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Opaque = 1 << 0,
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Label = 1 << 1,
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Reg = 1 << 2,
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Pred = 1 << 3,
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Attribute = 1 << 4,
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U1 = 1 << 5,
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U8 = 1 << 6,
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U16 = 1 << 7,
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U32 = 1 << 8,
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U64 = 1 << 9,
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F16 = 1 << 10,
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F32 = 1 << 11,
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F64 = 1 << 12,
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U32x2 = 1 << 13,
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U32x3 = 1 << 14,
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U32x4 = 1 << 15,
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F16x2 = 1 << 16,
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F16x3 = 1 << 17,
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F16x4 = 1 << 18,
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F32x2 = 1 << 19,
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F32x3 = 1 << 20,
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F32x4 = 1 << 21,
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F64x2 = 1 << 22,
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F64x3 = 1 << 23,
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F64x4 = 1 << 24,
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};
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DECLARE_ENUM_FLAG_OPERATORS(Type)
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[[nodiscard]] std::string NameOf(Type type);
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[[nodiscard]] bool AreTypesCompatible(Type lhs, Type rhs) noexcept;
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} // namespace Shader::IR
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template <>
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struct fmt::formatter<Shader::IR::Type> {
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constexpr auto parse(format_parse_context& ctx) {
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return ctx.begin();
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}
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template <typename FormatContext>
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auto format(const Shader::IR::Type& type, FormatContext& ctx) {
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return fmt::format_to(ctx.out(), "{}", NameOf(type));
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}
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};
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