5b837157bd
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com> Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
36 lines
1.1 KiB
GLSL
36 lines
1.1 KiB
GLSL
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 460
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#extension GL_GOOGLE_include_directive : enable
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layout (binding = 0) uniform sampler2D edges_tex;
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layout (binding = 1) uniform sampler2D area_tex;
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layout (binding = 2) uniform sampler2D search_tex;
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layout (location = 0) in vec2 tex_coord;
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layout (location = 1) in vec2 pix_coord;
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layout (location = 2) in vec4 offset[3];
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layout (location = 0) out vec4 frag_color;
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vec4 metrics = vec4(1.0 / textureSize(edges_tex, 0), textureSize(edges_tex, 0));
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#define SMAA_RT_METRICS metrics
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#define SMAA_GLSL_4
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#define SMAA_PRESET_ULTRA
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#define SMAA_INCLUDE_VS 0
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#define SMAA_INCLUDE_PS 1
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#include "opengl_smaa.glsl"
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void main() {
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frag_color = SMAABlendingWeightCalculationPS(tex_coord,
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pix_coord,
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offset,
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edges_tex,
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area_tex,
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search_tex,
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vec4(0)
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);
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}
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