yuzu/src/video_core/renderer_vulkan/shaders/quad_array.comp
ReinUsesLisp b52297767e
renderer_vulkan/shader: Add helper GLSL shaders
These shaders are used to specify code that is not dynamically generated
in the Vulkan backend. Instead of packing it inside the build system,
it's manually built and copied to the C++ file to avoid adding
unnecessary build time dependencies.

quad_array should be dropped in the future since it can be emulated with
a memory pool generated from the CPU.
2019-12-16 17:59:08 -03:00

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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
/*
* Build instructions:
* $ glslangValidator -V $THIS_FILE -o output.spv
* $ spirv-opt -O --strip-debug output.spv -o optimized.spv
* $ xxd -i optimized.spv
*
* Then copy that bytecode to the C++ file
*/
#version 460 core
layout (local_size_x = 1024) in;
layout (std430, set = 0, binding = 0) buffer OutputBuffer {
uint output_indexes[];
};
layout (push_constant) uniform PushConstants {
uint first;
};
void main() {
uint primitive = gl_GlobalInvocationID.x;
if (primitive * 6 >= output_indexes.length()) {
return;
}
const uint quad_map[6] = uint[](0, 1, 2, 0, 2, 3);
for (uint vertex = 0; vertex < 6; ++vertex) {
uint index = first + primitive * 4 + quad_map[vertex];
output_indexes[primitive * 6 + vertex] = index;
}
}