yuzu/src/video_core/host_shaders/convert_depth_to_float.frag
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
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Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00

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339 B
GLSL

// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
layout(binding = 0) uniform sampler2D depth_texture;
layout(location = 0) out float output_color;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
output_color = texelFetch(depth_texture, coord, 0).r;
}