yuzu/src/video_core/renderer_vulkan/renderer_vulkan.h
Lioncash 414a87a4f4 video_core: Resolve more variable shadowing scenarios pt.2
Migrates the video core code closer to enabling variable shadowing
warnings as errors.

This primarily sorts out shadowing occurrences within the Vulkan code.
2020-12-05 06:39:35 -05:00

91 lines
2 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include <vector>
#include "common/dynamic_library.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_vulkan/wrapper.h"
namespace Core {
class TelemetrySession;
}
namespace Core::Memory {
class Memory;
}
namespace Tegra {
class GPU;
}
namespace Vulkan {
class StateTracker;
class VKBlitScreen;
class VKDevice;
class VKMemoryManager;
class VKSwapchain;
class VKScheduler;
class VKImage;
struct VKScreenInfo {
VKImage* image{};
u32 width{};
u32 height{};
bool is_srgb{};
};
class RendererVulkan final : public VideoCore::RendererBase {
public:
explicit RendererVulkan(Core::TelemetrySession& telemtry_session,
Core::Frontend::EmuWindow& emu_window,
Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
std::unique_ptr<Core::Frontend::GraphicsContext> context_);
~RendererVulkan() override;
bool Init() override;
void ShutDown() override;
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
static std::vector<std::string> EnumerateDevices();
private:
bool CreateDebugCallback();
bool CreateSurface();
bool PickDevices();
void Report() const;
Core::TelemetrySession& telemetry_session;
Core::Memory::Memory& cpu_memory;
Tegra::GPU& gpu;
Common::DynamicLibrary library;
vk::InstanceDispatch dld;
vk::Instance instance;
u32 instance_version{};
vk::SurfaceKHR surface;
VKScreenInfo screen_info;
vk::DebugCallback debug_callback;
std::unique_ptr<VKDevice> device;
std::unique_ptr<VKMemoryManager> memory_manager;
std::unique_ptr<StateTracker> state_tracker;
std::unique_ptr<VKScheduler> scheduler;
std::unique_ptr<VKSwapchain> swapchain;
std::unique_ptr<VKBlitScreen> blit_screen;
};
} // namespace Vulkan