yuzu/src/video_core/renderer_opengl/gl_buffer_cache.cpp
ReinUsesLisp fe931ac976 {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
Drop MemoryBarrier from the buffer cache and use Maxwell3D's register
WaitForIdle.

To implement this on OpenGL we just call glMemoryBarrier with the
necessary bits.

Vulkan lacks this synchronization primitive, so we set an event and
immediately wait for it. This is not a pretty solution, but it's what
Vulkan can do without submitting the current command buffer to the queue
(which ends up being more expensive on the CPU).
2020-04-28 02:18:12 -03:00

90 lines
3.4 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <glad/glad.h>
#include "common/assert.h"
#include "common/microprofile.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
MICROPROFILE_DEFINE(OpenGL_Buffer_Download, "OpenGL", "Buffer Download", MP_RGB(192, 192, 128));
CachedBufferBlock::CachedBufferBlock(VAddr cpu_addr, const std::size_t size)
: VideoCommon::BufferBlock{cpu_addr, size} {
gl_buffer.Create();
glNamedBufferData(gl_buffer.handle, static_cast<GLsizeiptr>(size), nullptr, GL_DYNAMIC_DRAW);
}
CachedBufferBlock::~CachedBufferBlock() = default;
OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system,
const Device& device, std::size_t stream_size)
: GenericBufferCache{rasterizer, system, std::make_unique<OGLStreamBuffer>(stream_size, true)} {
if (!device.HasFastBufferSubData()) {
return;
}
static constexpr auto size = static_cast<GLsizeiptr>(Maxwell::MaxConstBufferSize);
glCreateBuffers(static_cast<GLsizei>(std::size(cbufs)), std::data(cbufs));
for (const GLuint cbuf : cbufs) {
glNamedBufferData(cbuf, size, nullptr, GL_STREAM_DRAW);
}
}
OGLBufferCache::~OGLBufferCache() {
glDeleteBuffers(static_cast<GLsizei>(std::size(cbufs)), std::data(cbufs));
}
Buffer OGLBufferCache::CreateBlock(VAddr cpu_addr, std::size_t size) {
return std::make_shared<CachedBufferBlock>(cpu_addr, size);
}
GLuint OGLBufferCache::ToHandle(const Buffer& buffer) {
return buffer->GetHandle();
}
GLuint OGLBufferCache::GetEmptyBuffer(std::size_t) {
return 0;
}
void OGLBufferCache::UploadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size,
const u8* data) {
glNamedBufferSubData(buffer->GetHandle(), static_cast<GLintptr>(offset),
static_cast<GLsizeiptr>(size), data);
}
void OGLBufferCache::DownloadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size,
u8* data) {
MICROPROFILE_SCOPE(OpenGL_Buffer_Download);
glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
glGetNamedBufferSubData(buffer->GetHandle(), static_cast<GLintptr>(offset),
static_cast<GLsizeiptr>(size), data);
}
void OGLBufferCache::CopyBlock(const Buffer& src, const Buffer& dst, std::size_t src_offset,
std::size_t dst_offset, std::size_t size) {
glCopyNamedBufferSubData(src->GetHandle(), dst->GetHandle(), static_cast<GLintptr>(src_offset),
static_cast<GLintptr>(dst_offset), static_cast<GLsizeiptr>(size));
}
OGLBufferCache::BufferInfo OGLBufferCache::ConstBufferUpload(const void* raw_pointer,
std::size_t size) {
DEBUG_ASSERT(cbuf_cursor < std::size(cbufs));
const GLuint& cbuf = cbufs[cbuf_cursor++];
glNamedBufferSubData(cbuf, 0, static_cast<GLsizeiptr>(size), raw_pointer);
return {cbuf, 0};
}
} // namespace OpenGL