.. |
buffer_cache
|
video_core: Rewrite the texture cache
|
2020-12-30 03:38:50 -03:00 |
command_classes
|
common/bit_util: Replace CLZ/CTZ operations with standardized ones
|
2021-01-15 02:15:32 -05:00 |
engines
|
video_core: Rewrite the texture cache
|
2020-12-30 03:38:50 -03:00 |
host_shaders
|
host_shaders: Add Vulkan assembler compute shaders
|
2020-12-30 02:03:50 -03:00 |
macro
|
video_core: Remove unnecessary enum class casting in logging messages
|
2020-12-07 00:41:50 -05:00 |
renderer_opengl
|
gl_texture_cache: Avoid format views on Intel and AMD
|
2021-01-04 02:06:40 -03:00 |
renderer_vulkan
|
vk_texture_cache: Use Download memory types for texture flushes
|
2021-01-15 16:19:40 -03:00 |
shader
|
renderer_vulkan: Move device abstraction to vulkan_common
|
2021-01-04 02:22:22 -03:00 |
texture_cache
|
common/alignment: Rename AlignBits to AlignUpLog2
|
2021-01-15 04:13:33 -03:00 |
textures
|
common/alignment: Rename AlignBits to AlignUpLog2
|
2021-01-15 04:13:33 -03:00 |
vulkan_common
|
vulkan_memory_allocator: Add allocation support for download types
|
2021-01-15 16:19:39 -03:00 |
cdma_pusher.cpp
|
common/bit_util: Replace CLZ/CTZ operations with standardized ones
|
2021-01-15 02:15:32 -05:00 |
cdma_pusher.h
|
common/bit_util: Replace CLZ/CTZ operations with standardized ones
|
2021-01-15 02:15:32 -05:00 |
CMakeLists.txt
|
vulkan_common: Move allocator to the common directory
|
2021-01-15 16:19:39 -03:00 |
compatible_formats.cpp
|
gl_texture_cache: Avoid format views on Intel and AMD
|
2021-01-04 02:06:40 -03:00 |
compatible_formats.h
|
gl_texture_cache: Avoid format views on Intel and AMD
|
2021-01-04 02:06:40 -03:00 |
delayed_destruction_ring.h
|
video_core: Add a delayed destruction ring abstraction
|
2020-12-30 02:10:19 -03:00 |
dirty_flags.cpp
|
video_core: Rewrite the texture cache
|
2020-12-30 03:38:50 -03:00 |
dirty_flags.h
|
video_core: Rewrite the texture cache
|
2020-12-30 03:38:50 -03:00 |
dma_pusher.cpp
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
dma_pusher.h
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
fence_manager.h
|
video_core: Rewrite the texture cache
|
2020-12-30 03:38:50 -03:00 |
framebuffer_config.h
|
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
|
2020-12-28 16:33:48 -08:00 |
gpu.cpp
|
video_core: gpu: Implement synchronous mode using threaded GPU.
|
2020-12-28 16:33:48 -08:00 |
gpu.h
|
video_core: gpu: Implement synchronous mode using threaded GPU.
|
2020-12-28 16:33:48 -08:00 |
gpu_thread.cpp
|
gpu: gpu_thread: Ensure MicroProfile is shutdown on exit.
|
2020-12-28 21:33:34 -08:00 |
gpu_thread.h
|
video_core: gpu: Implement synchronous mode using threaded GPU.
|
2020-12-28 16:33:48 -08:00 |
guest_driver.cpp
|
gl_shader_cache: Rework shader cache and remove post-specializations
|
2020-03-09 18:40:06 -03:00 |
guest_driver.h
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
memory_manager.cpp
|
video_core: Rewrite the texture cache
|
2020-12-30 03:38:50 -03:00 |
memory_manager.h
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
morton.cpp
|
video_core: Rewrite the texture cache
|
2020-12-30 03:38:50 -03:00 |
morton.h
|
video_core: Rewrite the texture cache
|
2020-12-30 03:38:50 -03:00 |
query_cache.h
|
video_core: Resolve more variable shadowing scenarios pt.3
|
2020-12-05 16:02:23 -05:00 |
rasterizer_accelerated.cpp
|
core: memory: Move to Core::Memory namespace.
|
2020-04-17 00:59:28 -04:00 |
rasterizer_accelerated.h
|
core: memory: Move to Core::Memory namespace.
|
2020-04-17 00:59:28 -04:00 |
rasterizer_interface.h
|
video_core: Rewrite the texture cache
|
2020-12-30 03:38:50 -03:00 |
renderer_base.cpp
|
video_core: Initialize renderer with a GPU
|
2020-08-22 01:51:45 -03:00 |
renderer_base.h
|
render_base: Make use of [[nodiscard]] where applicable
|
2020-11-17 07:19:12 -05:00 |
shader_cache.h
|
shader_cache: Make use of std::erase_if
|
2020-07-14 15:49:15 -04:00 |
shader_notify.cpp
|
Fix style issues
|
2020-07-18 14:24:32 +10:00 |
shader_notify.h
|
async shaders
|
2020-07-17 14:24:57 +10:00 |
surface.cpp
|
video_core: Rewrite the texture cache
|
2020-12-30 03:38:50 -03:00 |
surface.h
|
video_core: Rewrite the texture cache
|
2020-12-30 03:38:50 -03:00 |
video_core.cpp
|
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
|
2020-12-28 16:33:48 -08:00 |
video_core.h
|
Frontend/GPU: Refactor context management
|
2020-03-24 21:03:42 -06:00 |