yuzu/src/video_core/shader
ReinUsesLisp 477d616f7d shader_ir: Unify constant buffer offset values
Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
2019-01-30 02:45:50 -03:00
..
decode shader_ir: Unify constant buffer offset values 2019-01-30 02:45:50 -03:00
decode.cpp shader/decode: Avoid a pessimizing std::move within DecodeRange() 2019-01-28 07:43:23 -05:00
shader_ir.cpp shader_decode: Improve zero flag implementation 2019-01-15 17:54:53 -03:00
shader_ir.h shader_ir: Unify constant buffer offset values 2019-01-30 02:45:50 -03:00
track.cpp shader_decode: Implement LDG and basic cbuf tracking 2019-01-30 00:00:15 -03:00