1a954b2a59
Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/audio/audrec_u.h"
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namespace Service::Audio {
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class IFinalOutputRecorder final : public ServiceFramework<IFinalOutputRecorder> {
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public:
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explicit IFinalOutputRecorder(Core::System& system_)
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: ServiceFramework{system_, "IFinalOutputRecorder"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "GetFinalOutputRecorderState"},
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{1, nullptr, "StartFinalOutputRecorder"},
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{2, nullptr, "StopFinalOutputRecorder"},
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{3, nullptr, "AppendFinalOutputRecorderBuffer"},
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{4, nullptr, "RegisterBufferEvent"},
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{5, nullptr, "GetReleasedFinalOutputRecorderBuffer"},
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{6, nullptr, "ContainsFinalOutputRecorderBuffer"},
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{7, nullptr, "GetFinalOutputRecorderBufferEndTime"},
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{8, nullptr, "AppendFinalOutputRecorderBufferAuto"},
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{9, nullptr, "GetReleasedFinalOutputRecorderBufferAuto"},
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{10, nullptr, "FlushFinalOutputRecorderBuffers"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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};
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AudRecU::AudRecU(Core::System& system_) : ServiceFramework{system_, "audrec:u"} {
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static const FunctionInfo functions[] = {
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{0, nullptr, "OpenFinalOutputRecorder"},
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};
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RegisterHandlers(functions);
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}
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AudRecU::~AudRecU() = default;
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} // namespace Service::Audio
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