dc96a59fa0
This abstraction represents a Vulkan compute pipeline.
66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
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#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
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namespace Vulkan {
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class VKDevice;
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class VKScheduler;
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class VKUpdateDescriptorQueue;
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class VKComputePipeline final {
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public:
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explicit VKComputePipeline(const VKDevice& device, VKScheduler& scheduler,
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VKDescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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const SPIRVShader& shader);
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~VKComputePipeline();
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vk::DescriptorSet CommitDescriptorSet();
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vk::Pipeline GetHandle() const {
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return *pipeline;
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}
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vk::PipelineLayout GetLayout() const {
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return *layout;
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}
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const ShaderEntries& GetEntries() {
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return entries;
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}
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private:
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UniqueDescriptorSetLayout CreateDescriptorSetLayout() const;
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UniquePipelineLayout CreatePipelineLayout() const;
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UniqueDescriptorUpdateTemplate CreateDescriptorUpdateTemplate() const;
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UniqueShaderModule CreateShaderModule(const std::vector<u32>& code) const;
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UniquePipeline CreatePipeline() const;
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const VKDevice& device;
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VKScheduler& scheduler;
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ShaderEntries entries;
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UniqueDescriptorSetLayout descriptor_set_layout;
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DescriptorAllocator descriptor_allocator;
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VKUpdateDescriptorQueue& update_descriptor_queue;
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UniquePipelineLayout layout;
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UniqueDescriptorUpdateTemplate descriptor_template;
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UniqueShaderModule shader_module;
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UniquePipeline pipeline;
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};
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} // namespace Vulkan
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