yuzu/src/audio_core/audio_core.cpp
Kloen Lansfiel f852369986 SDL: Select audio device (#2403)
* Initial Commit

Added Device logic to Sinks
Started on UI for selecting devices

Removed redundant import

* Audio Core: Complete Device Switching

Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.

Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.

* Clean original implementation.

* Refactor GetSinkDetails
2017-01-25 22:33:26 -05:00

72 lines
2.5 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <string>
#include "audio_core/audio_core.h"
#include "audio_core/hle/dsp.h"
#include "audio_core/hle/pipe.h"
#include "audio_core/null_sink.h"
#include "audio_core/sink.h"
#include "audio_core/sink_details.h"
#include "core/core_timing.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/hle/service/dsp_dsp.h"
namespace AudioCore {
// Audio Ticks occur about every 5 miliseconds.
static int tick_event; ///< CoreTiming event
static constexpr u64 audio_frame_ticks = 1310252ull; ///< Units: ARM11 cycles
static void AudioTickCallback(u64 /*userdata*/, int cycles_late) {
if (DSP::HLE::Tick()) {
// TODO(merry): Signal all the other interrupts as appropriate.
Service::DSP_DSP::SignalPipeInterrupt(DSP::HLE::DspPipe::Audio);
// HACK(merry): Added to prevent regressions. Will remove soon.
Service::DSP_DSP::SignalPipeInterrupt(DSP::HLE::DspPipe::Binary);
}
// Reschedule recurrent event
CoreTiming::ScheduleEvent(audio_frame_ticks - cycles_late, tick_event);
}
void Init() {
DSP::HLE::Init();
tick_event = CoreTiming::RegisterEvent("AudioCore::tick_event", AudioTickCallback);
CoreTiming::ScheduleEvent(audio_frame_ticks, tick_event);
}
void AddAddressSpace(Kernel::VMManager& address_space) {
auto r0_vma = address_space
.MapBackingMemory(DSP::HLE::region0_base,
reinterpret_cast<u8*>(&DSP::HLE::g_regions[0]),
sizeof(DSP::HLE::SharedMemory), Kernel::MemoryState::IO)
.MoveFrom();
address_space.Reprotect(r0_vma, Kernel::VMAPermission::ReadWrite);
auto r1_vma = address_space
.MapBackingMemory(DSP::HLE::region1_base,
reinterpret_cast<u8*>(&DSP::HLE::g_regions[1]),
sizeof(DSP::HLE::SharedMemory), Kernel::MemoryState::IO)
.MoveFrom();
address_space.Reprotect(r1_vma, Kernel::VMAPermission::ReadWrite);
}
void SelectSink(std::string sink_id) {
const SinkDetails& sink_details = GetSinkDetails(sink_id);
DSP::HLE::SetSink(sink_details.factory());
}
void EnableStretching(bool enable) {
DSP::HLE::EnableStretching(enable);
}
void Shutdown() {
CoreTiming::UnscheduleEvent(tick_event, 0);
DSP::HLE::Shutdown();
}
} // namespace AudioCore