yuzu/src/video_core
ReinUsesLisp 527a1574c3 vk_rasterizer: Pack texceptions and color formats on invalid formats
Sometimes for unknown reasons NVN games can bind a render target format
of 0. This may be a yuzu bug.

With the commits before this the formats were specified without being
"packed", assuming all formats and texceptions will be written like in
the color_attachments vector.

To address this issue, iterate all render targets and pack them as they
are valid. This way they will match color_attachments.

- Fixes validation errors and graphical issues on Breath of the Wild.
2020-04-24 22:21:29 -03:00
..
buffer_cache Address Feedback. 2020-04-22 11:36:27 -04:00
engines Merge pull request #3697 from lioncash/declarations 2020-04-23 02:18:52 -04:00
renderer_opengl GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop, 2020-04-22 20:34:32 -04:00
renderer_vulkan vk_rasterizer: Pack texceptions and color formats on invalid formats 2020-04-24 22:21:29 -03:00
shader Merge pull request #3697 from lioncash/declarations 2020-04-23 02:18:52 -04:00
texture_cache Address Feedback. 2020-04-22 11:36:27 -04:00
textures General: Resolve warnings related to missing declarations 2020-04-16 23:43:34 -04:00
CMakeLists.txt Merge pull request #3677 from FernandoS27/better-sync 2020-04-22 22:09:38 -04:00
dirty_flags.cpp DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
dirty_flags.h DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
dma_pusher.cpp GPU: Delay Fences. 2020-04-22 11:36:08 -04:00
dma_pusher.h dma_pusher: Remove reliance on the global system instance 2020-04-19 16:12:08 -04:00
fence_manager.h Address Feedback. 2020-04-22 11:36:27 -04:00
gpu.cpp Address Feedback. 2020-04-22 11:36:24 -04:00
gpu.h Address Feedback. 2020-04-22 11:36:24 -04:00
gpu_asynch.cpp OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
gpu_asynch.h OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
gpu_synch.cpp GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_synch.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_thread.cpp Async GPU: Correct flushing behavior to be similar to old async GPU behavior. 2020-04-22 11:36:26 -04:00
gpu_thread.h GPU: Implement Flush Requests for Async mode. 2020-04-22 11:36:17 -04:00
guest_driver.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
guest_driver.h gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
macro_interpreter.cpp apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs) 2020-03-22 22:25:44 +07:00
macro_interpreter.h
memory_manager.cpp kernel: memory: Improve implementation of device shared memory. (#3707) 2020-04-23 11:37:12 -04:00
memory_manager.h video_core: memory_manager: Updates for Common::PageTable changes. 2020-04-17 00:59:34 -04:00
morton.cpp video_core: Implement RGBA16_SNORM 2020-03-12 21:42:33 -03:00
morton.h
query_cache.h Address Feedback. 2020-04-22 11:36:24 -04:00
rasterizer_accelerated.cpp core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_cache.cpp
rasterizer_cache.h Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 2020-04-06 09:23:07 -04:00
rasterizer_interface.h Address Feedback. 2020-04-22 11:36:24 -04:00
renderer_base.cpp
renderer_base.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00
sampler_cache.cpp
sampler_cache.h
surface.cpp video_core: Implement RGBA16_SNORM 2020-03-12 21:42:33 -03:00
surface.h video_core: Use native ASTC when available 2020-04-01 01:14:04 -03:00
video_core.cpp Address review and fix broken yuzu-tester build 2020-03-25 23:32:42 -06:00
video_core.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00