369 lines
10 KiB
C++
369 lines
10 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <span>
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#include <glad/glad.h>
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#include "shader_recompiler/shader_info.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/util_shaders.h"
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#include "video_core/texture_cache/image_view_base.h"
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#include "video_core/texture_cache/texture_cache_base.h"
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namespace Settings {
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struct ResolutionScalingInfo;
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}
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namespace OpenGL {
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class ProgramManager;
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class StateTracker;
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class Framebuffer;
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class Image;
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class ImageView;
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class Sampler;
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using VideoCommon::ImageId;
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using VideoCommon::ImageViewId;
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using VideoCommon::ImageViewType;
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using VideoCommon::NUM_RT;
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using VideoCommon::Region2D;
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using VideoCommon::RenderTargets;
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using VideoCommon::SlotVector;
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struct ImageBufferMap {
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~ImageBufferMap();
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std::span<u8> mapped_span;
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size_t offset = 0;
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OGLSync* sync;
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GLuint buffer;
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};
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struct FormatProperties {
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GLenum compatibility_class;
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bool compatibility_by_size;
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bool is_compressed;
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};
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class FormatConversionPass {
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public:
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explicit FormatConversionPass(UtilShaders& util_shaders);
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~FormatConversionPass() = default;
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void ConvertImage(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies);
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private:
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UtilShaders& util_shaders;
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OGLBuffer intermediate_pbo;
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size_t pbo_size{};
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};
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class TextureCacheRuntime {
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friend Framebuffer;
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friend Image;
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friend ImageView;
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friend Sampler;
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public:
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explicit TextureCacheRuntime(const Device& device, ProgramManager& program_manager,
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StateTracker& state_tracker);
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~TextureCacheRuntime();
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void Finish();
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ImageBufferMap UploadStagingBuffer(size_t size);
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ImageBufferMap DownloadStagingBuffer(size_t size);
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u64 GetDeviceLocalMemory() const {
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return device_access_memory;
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}
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u64 GetDeviceMemoryUsage() const;
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bool CanReportMemoryUsage() const {
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return device.CanReportMemoryUsage();
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}
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bool ShouldReinterpret([[maybe_unused]] Image& dst, [[maybe_unused]] Image& src) {
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return true;
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}
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void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view) {
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UNIMPLEMENTED();
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}
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bool CanImageBeCopied(const Image& dst, const Image& src);
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void EmulateCopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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void BlitFramebuffer(Framebuffer* dst, Framebuffer* src, const Region2D& dst_region,
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const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter,
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Tegra::Engines::Fermi2D::Operation operation);
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void AccelerateImageUpload(Image& image, const ImageBufferMap& map,
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std::span<const VideoCommon::SwizzleParameters> swizzles);
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void InsertUploadMemoryBarrier();
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FormatProperties FormatInfo(VideoCommon::ImageType type, GLenum internal_format) const;
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bool HasNativeBgr() const noexcept {
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// OpenGL does not have native support for the BGR internal format
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return false;
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}
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bool HasBrokenTextureViewFormats() const noexcept {
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return has_broken_texture_view_formats;
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}
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bool HasNativeASTC() const noexcept;
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void TickFrame() {}
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StateTracker& GetStateTracker() {
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return state_tracker;
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}
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private:
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struct StagingBuffers {
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explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);
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~StagingBuffers();
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ImageBufferMap RequestMap(size_t requested_size, bool insert_fence);
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size_t RequestBuffer(size_t requested_size);
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std::optional<size_t> FindBuffer(size_t requested_size);
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std::vector<OGLSync> syncs;
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std::vector<OGLBuffer> buffers;
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std::vector<u8*> maps;
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std::vector<size_t> sizes;
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GLenum storage_flags;
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GLenum map_flags;
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};
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const Device& device;
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StateTracker& state_tracker;
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UtilShaders util_shaders;
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FormatConversionPass format_conversion_pass;
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std::array<std::unordered_map<GLenum, FormatProperties>, 3> format_properties;
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bool has_broken_texture_view_formats = false;
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StagingBuffers upload_buffers{GL_MAP_WRITE_BIT, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT};
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StagingBuffers download_buffers{GL_MAP_READ_BIT | GL_CLIENT_STORAGE_BIT, GL_MAP_READ_BIT};
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OGLTexture null_image_1d_array;
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OGLTexture null_image_cube_array;
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OGLTexture null_image_3d;
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OGLTextureView null_image_view_1d;
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OGLTextureView null_image_view_2d;
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OGLTextureView null_image_view_2d_array;
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OGLTextureView null_image_view_cube;
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std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{};
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std::array<OGLFramebuffer, 4> rescale_draw_fbos;
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std::array<OGLFramebuffer, 4> rescale_read_fbos;
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const Settings::ResolutionScalingInfo& resolution;
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u64 device_access_memory;
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};
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class Image : public VideoCommon::ImageBase {
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friend ImageView;
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public:
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explicit Image(TextureCacheRuntime&, const VideoCommon::ImageInfo& info, GPUVAddr gpu_addr,
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VAddr cpu_addr);
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explicit Image(const VideoCommon::NullImageParams&);
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~Image();
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Image(const Image&) = delete;
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Image& operator=(const Image&) = delete;
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Image(Image&&) = default;
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Image& operator=(Image&&) = default;
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void UploadMemory(const ImageBufferMap& map,
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std::span<const VideoCommon::BufferImageCopy> copies);
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void DownloadMemory(ImageBufferMap& map, std::span<const VideoCommon::BufferImageCopy> copies);
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GLuint StorageHandle() noexcept;
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GLuint Handle() const noexcept {
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return current_texture;
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}
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GLuint GlFormat() const noexcept {
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return gl_format;
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}
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GLuint GlType() const noexcept {
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return gl_type;
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}
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bool ScaleUp(bool ignore = false);
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bool ScaleDown(bool ignore = false);
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private:
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void CopyBufferToImage(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);
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void CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);
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void Scale(bool up_scale);
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OGLTexture texture;
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OGLTexture upscaled_backup;
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OGLTextureView store_view;
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GLenum gl_internal_format = GL_NONE;
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GLenum gl_format = GL_NONE;
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GLenum gl_type = GL_NONE;
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GLsizei gl_num_levels{};
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TextureCacheRuntime* runtime{};
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GLuint current_texture{};
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};
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class ImageView : public VideoCommon::ImageViewBase {
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friend Image;
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public:
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explicit ImageView(TextureCacheRuntime&, const VideoCommon::ImageViewInfo&, ImageId, Image&,
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const SlotVector<Image>&);
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explicit ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo&,
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const VideoCommon::ImageViewInfo&, GPUVAddr);
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explicit ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
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const VideoCommon::ImageViewInfo& view_info);
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explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams&);
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~ImageView();
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ImageView(const ImageView&) = delete;
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ImageView& operator=(const ImageView&) = delete;
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ImageView(ImageView&&) = default;
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ImageView& operator=(ImageView&&) = default;
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[[nodiscard]] GLuint StorageView(Shader::TextureType texture_type,
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Shader::ImageFormat image_format);
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[[nodiscard]] GLuint Handle(Shader::TextureType handle_type) const noexcept {
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return views[static_cast<size_t>(handle_type)];
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}
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[[nodiscard]] GLuint DefaultHandle() const noexcept {
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return default_handle;
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}
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[[nodiscard]] GLenum Format() const noexcept {
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return internal_format;
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}
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[[nodiscard]] GPUVAddr GpuAddr() const noexcept {
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return gpu_addr;
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}
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[[nodiscard]] u32 BufferSize() const noexcept {
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return buffer_size;
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}
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private:
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struct StorageViews {
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std::array<GLuint, Shader::NUM_TEXTURE_TYPES> signeds{};
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std::array<GLuint, Shader::NUM_TEXTURE_TYPES> unsigneds{};
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};
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void SetupView(Shader::TextureType view_type);
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GLuint MakeView(Shader::TextureType view_type, GLenum view_format);
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std::array<GLuint, Shader::NUM_TEXTURE_TYPES> views{};
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std::vector<OGLTextureView> stored_views;
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std::unique_ptr<StorageViews> storage_views;
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GLenum internal_format = GL_NONE;
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GLuint default_handle = 0;
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GPUVAddr gpu_addr = 0;
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u32 buffer_size = 0;
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GLuint original_texture = 0;
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int num_samples = 0;
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VideoCommon::SubresourceRange flat_range;
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VideoCommon::SubresourceRange full_range;
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std::array<u8, 4> swizzle{};
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bool set_object_label = false;
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bool is_render_target = false;
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};
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class ImageAlloc : public VideoCommon::ImageAllocBase {};
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class Sampler {
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public:
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explicit Sampler(TextureCacheRuntime&, const Tegra::Texture::TSCEntry&);
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GLuint Handle() const noexcept {
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return sampler.handle;
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}
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private:
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OGLSampler sampler;
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};
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class Framebuffer {
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public:
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explicit Framebuffer(TextureCacheRuntime&, std::span<ImageView*, NUM_RT> color_buffers,
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ImageView* depth_buffer, const VideoCommon::RenderTargets& key);
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~Framebuffer();
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Framebuffer(const Framebuffer&) = delete;
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Framebuffer& operator=(const Framebuffer&) = delete;
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Framebuffer(Framebuffer&&) = default;
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Framebuffer& operator=(Framebuffer&&) = default;
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[[nodiscard]] GLuint Handle() const noexcept {
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return framebuffer.handle;
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}
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[[nodiscard]] GLbitfield BufferBits() const noexcept {
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return buffer_bits;
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}
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private:
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OGLFramebuffer framebuffer;
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GLbitfield buffer_bits = GL_NONE;
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};
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struct TextureCacheParams {
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static constexpr bool ENABLE_VALIDATION = true;
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static constexpr bool FRAMEBUFFER_BLITS = true;
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static constexpr bool HAS_EMULATED_COPIES = true;
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static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
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using Runtime = OpenGL::TextureCacheRuntime;
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using Image = OpenGL::Image;
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using ImageAlloc = OpenGL::ImageAlloc;
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using ImageView = OpenGL::ImageView;
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using Sampler = OpenGL::Sampler;
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using Framebuffer = OpenGL::Framebuffer;
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};
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using TextureCache = VideoCommon::TextureCache<TextureCacheParams>;
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} // namespace OpenGL
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