yuzu/src/video_core/renderer_vulkan/vk_swapchain.h
ReinUsesLisp 53acdda772 vk_scheduler: Allow command submission on worker thread
This changes how Scheduler::Flush works. It queues the current command
buffer to be sent to the GPU but does not do it immediately. The Vulkan
worker thread takes care of that. Users will have to use
Scheduler::Flush + Scheduler::WaitWorker to get the previous behavior.

Scheduler::Finish is unchanged.

To avoid waiting on work never queued, Scheduler::Wait sends the current
command buffer if that's what the caller wants to wait.
2021-07-22 21:51:29 -04:00

101 lines
2.4 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "common/common_types.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Layout {
struct FramebufferLayout;
}
namespace Vulkan {
class Device;
class VKScheduler;
class VKSwapchain {
public:
explicit VKSwapchain(VkSurfaceKHR surface, const Device& device, VKScheduler& scheduler,
u32 width, u32 height, bool srgb);
~VKSwapchain();
/// Creates (or recreates) the swapchain with a given size.
void Create(u32 width, u32 height, bool srgb);
/// Acquires the next image in the swapchain, waits as needed.
void AcquireNextImage();
/// Presents the rendered image to the swapchain.
void Present(VkSemaphore render_semaphore);
/// Returns true when the framebuffer layout has changed.
bool HasDifferentLayout(u32 width, u32 height, bool is_srgb) const {
return extent.width != width || extent.height != height || current_srgb != is_srgb;
}
/// Returns true when the image has to be recreated.
bool NeedsRecreate() const {
return needs_recreate;
}
VkExtent2D GetSize() const {
return extent;
}
std::size_t GetImageCount() const {
return image_count;
}
std::size_t GetImageIndex() const {
return image_index;
}
VkImage GetImageIndex(std::size_t index) const {
return images[index];
}
VkImageView GetImageViewIndex(std::size_t index) const {
return *image_views[index];
}
VkFormat GetImageFormat() const {
return image_format;
}
private:
void CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, u32 width, u32 height,
bool srgb);
void CreateSemaphores();
void CreateImageViews();
void Destroy();
const VkSurfaceKHR surface;
const Device& device;
VKScheduler& scheduler;
vk::SwapchainKHR swapchain;
std::size_t image_count{};
std::vector<VkImage> images;
std::vector<vk::ImageView> image_views;
std::vector<vk::Framebuffer> framebuffers;
std::vector<u64> resource_ticks;
std::vector<vk::Semaphore> present_semaphores;
u32 image_index{};
u32 frame_index{};
VkFormat image_format{};
VkExtent2D extent{};
bool current_srgb{};
bool needs_recreate{};
};
} // namespace Vulkan