yuzu/src/video_core/renderer_vulkan/vk_scheduler.h
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236 lines
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C++

// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <condition_variable>
#include <cstddef>
#include <memory>
#include <thread>
#include <utility>
#include <queue>
#include "common/alignment.h"
#include "common/common_types.h"
#include "video_core/renderer_vulkan/vk_master_semaphore.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
class CommandPool;
class Device;
class Framebuffer;
class GraphicsPipeline;
class StateTracker;
class VKQueryCache;
/// The scheduler abstracts command buffer and fence management with an interface that's able to do
/// OpenGL-like operations on Vulkan command buffers.
class VKScheduler {
public:
explicit VKScheduler(const Device& device, StateTracker& state_tracker);
~VKScheduler();
/// Sends the current execution context to the GPU.
void Flush(VkSemaphore signal_semaphore = nullptr, VkSemaphore wait_semaphore = nullptr);
/// Sends the current execution context to the GPU and waits for it to complete.
void Finish(VkSemaphore signal_semaphore = nullptr, VkSemaphore wait_semaphore = nullptr);
/// Waits for the worker thread to finish executing everything. After this function returns it's
/// safe to touch worker resources.
void WaitWorker();
/// Sends currently recorded work to the worker thread.
void DispatchWork();
/// Requests to begin a renderpass.
void RequestRenderpass(const Framebuffer* framebuffer);
/// Requests the current executino context to be able to execute operations only allowed outside
/// of a renderpass.
void RequestOutsideRenderPassOperationContext();
/// Update the pipeline to the current execution context.
bool UpdateGraphicsPipeline(GraphicsPipeline* pipeline);
/// Update the rescaling state. Returns true if the state has to be updated.
bool UpdateRescaling(bool is_rescaling);
/// Invalidates current command buffer state except for render passes
void InvalidateState();
/// Assigns the query cache.
void SetQueryCache(VKQueryCache& query_cache_) {
query_cache = &query_cache_;
}
/// Send work to a separate thread.
template <typename T>
void Record(T&& command) {
if (chunk->Record(command)) {
return;
}
DispatchWork();
(void)chunk->Record(command);
}
/// Returns the current command buffer tick.
[[nodiscard]] u64 CurrentTick() const noexcept {
return master_semaphore->CurrentTick();
}
/// Returns true when a tick has been triggered by the GPU.
[[nodiscard]] bool IsFree(u64 tick) const noexcept {
return master_semaphore->IsFree(tick);
}
/// Waits for the given tick to trigger on the GPU.
void Wait(u64 tick) {
if (tick >= master_semaphore->CurrentTick()) {
// Make sure we are not waiting for the current tick without signalling
Flush();
}
master_semaphore->Wait(tick);
}
/// Returns the master timeline semaphore.
[[nodiscard]] MasterSemaphore& GetMasterSemaphore() const noexcept {
return *master_semaphore;
}
private:
class Command {
public:
virtual ~Command() = default;
virtual void Execute(vk::CommandBuffer cmdbuf) const = 0;
Command* GetNext() const {
return next;
}
void SetNext(Command* next_) {
next = next_;
}
private:
Command* next = nullptr;
};
template <typename T>
class TypedCommand final : public Command {
public:
explicit TypedCommand(T&& command_) : command{std::move(command_)} {}
~TypedCommand() override = default;
TypedCommand(TypedCommand&&) = delete;
TypedCommand& operator=(TypedCommand&&) = delete;
void Execute(vk::CommandBuffer cmdbuf) const override {
command(cmdbuf);
}
private:
T command;
};
class CommandChunk final {
public:
void ExecuteAll(vk::CommandBuffer cmdbuf);
template <typename T>
bool Record(T& command) {
using FuncType = TypedCommand<T>;
static_assert(sizeof(FuncType) < sizeof(data), "Lambda is too large");
recorded_counts++;
command_offset = Common::AlignUp(command_offset, alignof(FuncType));
if (command_offset > sizeof(data) - sizeof(FuncType)) {
return false;
}
Command* const current_last = last;
last = new (data.data() + command_offset) FuncType(std::move(command));
if (current_last) {
current_last->SetNext(last);
} else {
first = last;
}
command_offset += sizeof(FuncType);
return true;
}
void MarkSubmit() {
submit = true;
}
bool Empty() const {
return recorded_counts == 0;
}
bool HasSubmit() const {
return submit;
}
private:
Command* first = nullptr;
Command* last = nullptr;
size_t recorded_counts = 0;
size_t command_offset = 0;
bool submit = false;
alignas(std::max_align_t) std::array<u8, 0x8000> data{};
};
struct State {
VkRenderPass renderpass = nullptr;
VkFramebuffer framebuffer = nullptr;
VkExtent2D render_area = {0, 0};
GraphicsPipeline* graphics_pipeline = nullptr;
bool is_rescaling = false;
bool rescaling_defined = false;
};
void WorkerThread(std::stop_token stop_token);
void AllocateWorkerCommandBuffer();
void SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore);
void AllocateNewContext();
void EndPendingOperations();
void EndRenderPass();
void AcquireNewChunk();
const Device& device;
StateTracker& state_tracker;
std::unique_ptr<MasterSemaphore> master_semaphore;
std::unique_ptr<CommandPool> command_pool;
VKQueryCache* query_cache = nullptr;
vk::CommandBuffer current_cmdbuf;
std::unique_ptr<CommandChunk> chunk;
State state;
u32 num_renderpass_images = 0;
std::array<VkImage, 9> renderpass_images{};
std::array<VkImageSubresourceRange, 9> renderpass_image_ranges{};
std::queue<std::unique_ptr<CommandChunk>> work_queue;
std::vector<std::unique_ptr<CommandChunk>> chunk_reserve;
std::mutex reserve_mutex;
std::mutex work_mutex;
std::condition_variable_any work_cv;
std::condition_variable wait_cv;
std::jthread worker_thread;
};
} // namespace Vulkan