yuzu/src/video_core/renderer_vulkan/vk_compute_pass.cpp
ameerj 5665d05547 astc_decoder: Optimize the use EncodingData
This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.

Thanks to wwylele for the optimization idea.
2021-07-31 21:36:26 -04:00

475 lines
21 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include <memory>
#include <optional>
#include <utility>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "common/div_ceil.h"
#include "video_core/host_shaders/astc_decoder_comp_spv.h"
#include "video_core/host_shaders/vulkan_quad_indexed_comp_spv.h"
#include "video_core/host_shaders/vulkan_uint8_comp_spv.h"
#include "video_core/renderer_vulkan/vk_compute_pass.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/texture_cache/accelerated_swizzle.h"
#include "video_core/texture_cache/types.h"
#include "video_core/textures/astc.h"
#include "video_core/textures/decoders.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
using Tegra::Texture::SWIZZLE_TABLE;
namespace {
constexpr u32 ASTC_BINDING_INPUT_BUFFER = 0;
constexpr u32 ASTC_BINDING_SWIZZLE_BUFFER = 1;
constexpr u32 ASTC_BINDING_OUTPUT_IMAGE = 2;
constexpr size_t ASTC_NUM_BINDINGS = 3;
template <size_t size>
inline constexpr VkPushConstantRange COMPUTE_PUSH_CONSTANT_RANGE{
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.offset = 0,
.size = static_cast<u32>(size),
};
constexpr std::array<VkDescriptorSetLayoutBinding, 2> INPUT_OUTPUT_DESCRIPTOR_SET_BINDINGS{{
{
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.pImmutableSamplers = nullptr,
},
{
.binding = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.pImmutableSamplers = nullptr,
},
}};
constexpr DescriptorBankInfo INPUT_OUTPUT_BANK_INFO{
.uniform_buffers = 0,
.storage_buffers = 2,
.texture_buffers = 0,
.image_buffers = 0,
.textures = 0,
.images = 0,
.score = 2,
};
constexpr std::array<VkDescriptorSetLayoutBinding, ASTC_NUM_BINDINGS> ASTC_DESCRIPTOR_SET_BINDINGS{{
{
.binding = ASTC_BINDING_INPUT_BUFFER,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.pImmutableSamplers = nullptr,
},
{
.binding = ASTC_BINDING_SWIZZLE_BUFFER,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.pImmutableSamplers = nullptr,
},
{
.binding = ASTC_BINDING_OUTPUT_IMAGE,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.pImmutableSamplers = nullptr,
},
}};
constexpr DescriptorBankInfo ASTC_BANK_INFO{
.uniform_buffers = 0,
.storage_buffers = 2,
.texture_buffers = 0,
.image_buffers = 0,
.textures = 0,
.images = 1,
.score = 3,
};
constexpr VkDescriptorUpdateTemplateEntryKHR INPUT_OUTPUT_DESCRIPTOR_UPDATE_TEMPLATE{
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 2,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.offset = 0,
.stride = sizeof(DescriptorUpdateEntry),
};
constexpr std::array<VkDescriptorUpdateTemplateEntryKHR, ASTC_NUM_BINDINGS>
ASTC_PASS_DESCRIPTOR_UPDATE_TEMPLATE_ENTRY{{
{
.dstBinding = ASTC_BINDING_INPUT_BUFFER,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.offset = ASTC_BINDING_INPUT_BUFFER * sizeof(DescriptorUpdateEntry),
.stride = sizeof(DescriptorUpdateEntry),
},
{
.dstBinding = ASTC_BINDING_SWIZZLE_BUFFER,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.offset = ASTC_BINDING_SWIZZLE_BUFFER * sizeof(DescriptorUpdateEntry),
.stride = sizeof(DescriptorUpdateEntry),
},
{
.dstBinding = ASTC_BINDING_OUTPUT_IMAGE,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.offset = ASTC_BINDING_OUTPUT_IMAGE * sizeof(DescriptorUpdateEntry),
.stride = sizeof(DescriptorUpdateEntry),
},
}};
struct AstcPushConstants {
std::array<u32, 2> blocks_dims;
u32 bytes_per_block_log2;
u32 layer_stride;
u32 block_size;
u32 x_shift;
u32 block_height;
u32 block_height_mask;
};
} // Anonymous namespace
ComputePass::ComputePass(const Device& device_, DescriptorPool& descriptor_pool,
vk::Span<VkDescriptorSetLayoutBinding> bindings,
vk::Span<VkDescriptorUpdateTemplateEntryKHR> templates,
const DescriptorBankInfo& bank_info,
vk::Span<VkPushConstantRange> push_constants, std::span<const u32> code)
: device{device_} {
descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout({
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.bindingCount = bindings.size(),
.pBindings = bindings.data(),
});
layout = device.GetLogical().CreatePipelineLayout({
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.setLayoutCount = 1,
.pSetLayouts = descriptor_set_layout.address(),
.pushConstantRangeCount = push_constants.size(),
.pPushConstantRanges = push_constants.data(),
});
if (!templates.empty()) {
descriptor_template = device.GetLogical().CreateDescriptorUpdateTemplateKHR({
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR,
.pNext = nullptr,
.flags = 0,
.descriptorUpdateEntryCount = templates.size(),
.pDescriptorUpdateEntries = templates.data(),
.templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR,
.descriptorSetLayout = *descriptor_set_layout,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.pipelineLayout = *layout,
.set = 0,
});
descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, bank_info);
}
module = device.GetLogical().CreateShaderModule({
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.codeSize = static_cast<u32>(code.size_bytes()),
.pCode = code.data(),
});
device.SaveShader(code);
pipeline = device.GetLogical().CreateComputePipeline({
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
.module = *module,
.pName = "main",
.pSpecializationInfo = nullptr,
},
.layout = *layout,
.basePipelineHandle = nullptr,
.basePipelineIndex = 0,
});
}
ComputePass::~ComputePass() = default;
Uint8Pass::Uint8Pass(const Device& device_, VKScheduler& scheduler_,
DescriptorPool& descriptor_pool, StagingBufferPool& staging_buffer_pool_,
VKUpdateDescriptorQueue& update_descriptor_queue_)
: ComputePass(device_, descriptor_pool, INPUT_OUTPUT_DESCRIPTOR_SET_BINDINGS,
INPUT_OUTPUT_DESCRIPTOR_UPDATE_TEMPLATE, INPUT_OUTPUT_BANK_INFO, {},
VULKAN_UINT8_COMP_SPV),
scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_},
update_descriptor_queue{update_descriptor_queue_} {}
Uint8Pass::~Uint8Pass() = default;
std::pair<VkBuffer, VkDeviceSize> Uint8Pass::Assemble(u32 num_vertices, VkBuffer src_buffer,
u32 src_offset) {
const u32 staging_size = static_cast<u32>(num_vertices * sizeof(u16));
const auto staging = staging_buffer_pool.Request(staging_size, MemoryUsage::DeviceLocal);
update_descriptor_queue.Acquire();
update_descriptor_queue.AddBuffer(src_buffer, src_offset, num_vertices);
update_descriptor_queue.AddBuffer(staging.buffer, staging.offset, staging_size);
const void* const descriptor_data{update_descriptor_queue.UpdateData()};
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([this, descriptor_data, num_vertices](vk::CommandBuffer cmdbuf) {
static constexpr u32 DISPATCH_SIZE = 1024;
static constexpr VkMemoryBarrier WRITE_BARRIER{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
};
const VkDescriptorSet set = descriptor_allocator.Commit();
device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {});
cmdbuf.Dispatch(Common::DivCeil(num_vertices, DISPATCH_SIZE), 1, 1);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 0, WRITE_BARRIER);
});
return {staging.buffer, staging.offset};
}
QuadIndexedPass::QuadIndexedPass(const Device& device_, VKScheduler& scheduler_,
DescriptorPool& descriptor_pool_,
StagingBufferPool& staging_buffer_pool_,
VKUpdateDescriptorQueue& update_descriptor_queue_)
: ComputePass(device_, descriptor_pool_, INPUT_OUTPUT_DESCRIPTOR_SET_BINDINGS,
INPUT_OUTPUT_DESCRIPTOR_UPDATE_TEMPLATE, INPUT_OUTPUT_BANK_INFO,
COMPUTE_PUSH_CONSTANT_RANGE<sizeof(u32) * 2>, VULKAN_QUAD_INDEXED_COMP_SPV),
scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_},
update_descriptor_queue{update_descriptor_queue_} {}
QuadIndexedPass::~QuadIndexedPass() = default;
std::pair<VkBuffer, VkDeviceSize> QuadIndexedPass::Assemble(
Tegra::Engines::Maxwell3D::Regs::IndexFormat index_format, u32 num_vertices, u32 base_vertex,
VkBuffer src_buffer, u32 src_offset) {
const u32 index_shift = [index_format] {
switch (index_format) {
case Tegra::Engines::Maxwell3D::Regs::IndexFormat::UnsignedByte:
return 0;
case Tegra::Engines::Maxwell3D::Regs::IndexFormat::UnsignedShort:
return 1;
case Tegra::Engines::Maxwell3D::Regs::IndexFormat::UnsignedInt:
return 2;
}
UNREACHABLE();
return 2;
}();
const u32 input_size = num_vertices << index_shift;
const u32 num_tri_vertices = (num_vertices / 4) * 6;
const std::size_t staging_size = num_tri_vertices * sizeof(u32);
const auto staging = staging_buffer_pool.Request(staging_size, MemoryUsage::DeviceLocal);
update_descriptor_queue.Acquire();
update_descriptor_queue.AddBuffer(src_buffer, src_offset, input_size);
update_descriptor_queue.AddBuffer(staging.buffer, staging.offset, staging_size);
const void* const descriptor_data{update_descriptor_queue.UpdateData()};
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([this, descriptor_data, num_tri_vertices, base_vertex,
index_shift](vk::CommandBuffer cmdbuf) {
static constexpr u32 DISPATCH_SIZE = 1024;
static constexpr VkMemoryBarrier WRITE_BARRIER{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_INDEX_READ_BIT,
};
const std::array push_constants{base_vertex, index_shift};
const VkDescriptorSet set = descriptor_allocator.Commit();
device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {});
cmdbuf.PushConstants(*layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(push_constants),
&push_constants);
cmdbuf.Dispatch(Common::DivCeil(num_tri_vertices, DISPATCH_SIZE), 1, 1);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 0, WRITE_BARRIER);
});
return {staging.buffer, staging.offset};
}
ASTCDecoderPass::ASTCDecoderPass(const Device& device_, VKScheduler& scheduler_,
DescriptorPool& descriptor_pool_,
StagingBufferPool& staging_buffer_pool_,
VKUpdateDescriptorQueue& update_descriptor_queue_,
MemoryAllocator& memory_allocator_)
: ComputePass(device_, descriptor_pool_, ASTC_DESCRIPTOR_SET_BINDINGS,
ASTC_PASS_DESCRIPTOR_UPDATE_TEMPLATE_ENTRY, ASTC_BANK_INFO,
COMPUTE_PUSH_CONSTANT_RANGE<sizeof(AstcPushConstants)>, ASTC_DECODER_COMP_SPV),
scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_},
update_descriptor_queue{update_descriptor_queue_}, memory_allocator{memory_allocator_} {}
ASTCDecoderPass::~ASTCDecoderPass() = default;
void ASTCDecoderPass::MakeDataBuffer() {
constexpr size_t TOTAL_BUFFER_SIZE = sizeof(SWIZZLE_TABLE);
data_buffer = device.GetLogical().CreateBuffer(VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = TOTAL_BUFFER_SIZE,
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
});
data_buffer_commit = memory_allocator.Commit(data_buffer, MemoryUsage::Upload);
const auto staging_ref = staging_buffer_pool.Request(TOTAL_BUFFER_SIZE, MemoryUsage::Upload);
std::memcpy(staging_ref.mapped_span.data(), &SWIZZLE_TABLE, sizeof(SWIZZLE_TABLE));
scheduler.Record([src = staging_ref.buffer, offset = staging_ref.offset, dst = *data_buffer,
TOTAL_BUFFER_SIZE](vk::CommandBuffer cmdbuf) {
static constexpr VkMemoryBarrier write_barrier{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
};
const VkBufferCopy copy{
.srcOffset = offset,
.dstOffset = 0,
.size = TOTAL_BUFFER_SIZE,
};
cmdbuf.CopyBuffer(src, dst, copy);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
0, write_barrier);
});
}
void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
std::span<const VideoCommon::SwizzleParameters> swizzles) {
using namespace VideoCommon::Accelerated;
const std::array<u32, 2> block_dims{
VideoCore::Surface::DefaultBlockWidth(image.info.format),
VideoCore::Surface::DefaultBlockHeight(image.info.format),
};
scheduler.RequestOutsideRenderPassOperationContext();
if (!data_buffer) {
MakeDataBuffer();
}
const VkPipeline vk_pipeline = *pipeline;
const VkImageAspectFlags aspect_mask = image.AspectMask();
const VkImage vk_image = image.Handle();
const bool is_initialized = image.ExchangeInitialization();
scheduler.Record(
[vk_pipeline, vk_image, aspect_mask, is_initialized](vk::CommandBuffer cmdbuf) {
const VkImageMemoryBarrier image_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = is_initialized ? VK_ACCESS_SHADER_WRITE_BIT : VkAccessFlags{},
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
.oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = vk_image,
.subresourceRange{
.aspectMask = aspect_mask,
.baseMipLevel = 0,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
cmdbuf.PipelineBarrier(is_initialized ? VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
: VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, image_barrier);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, vk_pipeline);
});
for (const VideoCommon::SwizzleParameters& swizzle : swizzles) {
const size_t input_offset = swizzle.buffer_offset + map.offset;
const u32 num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 32U);
const u32 num_dispatches_y = Common::DivCeil(swizzle.num_tiles.height, 32U);
const u32 num_dispatches_z = image.info.resources.layers;
update_descriptor_queue.Acquire();
update_descriptor_queue.AddBuffer(map.buffer, input_offset,
image.guest_size_bytes - swizzle.buffer_offset);
update_descriptor_queue.AddBuffer(*data_buffer, 0, sizeof(SWIZZLE_TABLE));
update_descriptor_queue.AddImage(image.StorageImageView(swizzle.level));
const void* const descriptor_data{update_descriptor_queue.UpdateData()};
// To unswizzle the ASTC data
const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
ASSERT(params.origin == (std::array<u32, 3>{0, 0, 0}));
ASSERT(params.destination == (std::array<s32, 3>{0, 0, 0}));
scheduler.Record([this, num_dispatches_x, num_dispatches_y, num_dispatches_z, block_dims,
params, descriptor_data](vk::CommandBuffer cmdbuf) {
const AstcPushConstants uniforms{
.blocks_dims = block_dims,
.bytes_per_block_log2 = params.bytes_per_block_log2,
.layer_stride = params.layer_stride,
.block_size = params.block_size,
.x_shift = params.x_shift,
.block_height = params.block_height,
.block_height_mask = params.block_height_mask,
};
const VkDescriptorSet set = descriptor_allocator.Commit();
device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {});
cmdbuf.PushConstants(*layout, VK_SHADER_STAGE_COMPUTE_BIT, uniforms);
cmdbuf.Dispatch(num_dispatches_x, num_dispatches_y, num_dispatches_z);
});
}
scheduler.Record([vk_image, aspect_mask](vk::CommandBuffer cmdbuf) {
const VkImageMemoryBarrier image_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = vk_image,
.subresourceRange{
.aspectMask = aspect_mask,
.baseMipLevel = 0,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, image_barrier);
});
scheduler.Finish();
}
} // namespace Vulkan