0cbcd6ec9a
As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
137 lines
5.2 KiB
C++
137 lines
5.2 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/wait_object.h"
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#include "core/hle/result.h"
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namespace Kernel {
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class ClientPort;
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class ClientSession;
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class HLERequestContext;
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class KernelCore;
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class ServerSession;
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class Session;
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class SessionRequestHandler;
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class Thread;
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/**
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* Kernel object representing the server endpoint of an IPC session. Sessions are the basic CTR-OS
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* primitive for communication between different processes, and are used to implement service calls
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* to the various system services.
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*
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* To make a service call, the client must write the command header and parameters to the buffer
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* located at offset 0x80 of the TLS (Thread-Local Storage) area, then execute a SendSyncRequest
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* SVC call with its ClientSession handle. The kernel will read the command header, using it to
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* marshall the parameters to the process at the server endpoint of the session.
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* After the server replies to the request, the response is marshalled back to the caller's
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* TLS buffer and control is transferred back to it.
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*/
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class ServerSession final : public WaitObject {
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public:
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std::string GetTypeName() const override {
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return "ServerSession";
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}
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static const HandleType HANDLE_TYPE = HandleType::ServerSession;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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using SessionPair = std::tuple<SharedPtr<ServerSession>, SharedPtr<ClientSession>>;
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/**
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* Creates a pair of ServerSession and an associated ClientSession.
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* @param kernel The kernal instance to create the session pair under.
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* @param name Optional name of the ports.
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* @param client_port Optional The ClientPort that spawned this session.
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* @return The created session tuple
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*/
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static SessionPair CreateSessionPair(KernelCore& kernel, const std::string& name = "Unknown",
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SharedPtr<ClientPort> client_port = nullptr);
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/**
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* Sets the HLE handler for the session. This handler will be called to service IPC requests
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* instead of the regular IPC machinery. (The regular IPC machinery is currently not
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* implemented.)
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*/
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void SetHleHandler(std::shared_ptr<SessionRequestHandler> hle_handler_) {
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hle_handler = std::move(hle_handler_);
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}
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/**
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* Handle a sync request from the emulated application.
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* @param thread Thread that initiated the request.
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* @returns ResultCode from the operation.
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*/
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ResultCode HandleSyncRequest(SharedPtr<Thread> thread);
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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std::string name; ///< The name of this session (optional)
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std::shared_ptr<Session> parent; ///< The parent session, which links to the client endpoint.
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std::shared_ptr<SessionRequestHandler>
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hle_handler; ///< This session's HLE request handler (applicable when not a domain)
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/// This is the list of domain request handlers (after conversion to a domain)
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std::vector<std::shared_ptr<SessionRequestHandler>> domain_request_handlers;
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/// List of threads that are pending a response after a sync request. This list is processed in
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/// a LIFO manner, thus, the last request will be dispatched first.
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/// TODO(Subv): Verify if this is indeed processed in LIFO using a hardware test.
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std::vector<SharedPtr<Thread>> pending_requesting_threads;
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/// Thread whose request is currently being handled. A request is considered "handled" when a
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/// response is sent via svcReplyAndReceive.
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/// TODO(Subv): Find a better name for this.
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SharedPtr<Thread> currently_handling;
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/// Returns true if the session has been converted to a domain, otherwise False
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bool IsDomain() const {
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return !IsSession();
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}
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/// Returns true if this session has not been converted to a domain, otherwise false.
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bool IsSession() const {
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return domain_request_handlers.empty();
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}
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/// Converts the session to a domain at the end of the current command
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void ConvertToDomain() {
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convert_to_domain = true;
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}
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private:
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explicit ServerSession(KernelCore& kernel);
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~ServerSession() override;
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/**
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* Creates a server session. The server session can have an optional HLE handler,
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* which will be invoked to handle the IPC requests that this session receives.
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* @param kernel The kernel instance to create this server session under.
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* @param name Optional name of the server session.
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* @return The created server session
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*/
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static ResultVal<SharedPtr<ServerSession>> Create(KernelCore& kernel,
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std::string name = "Unknown");
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/// Handles a SyncRequest to a domain, forwarding the request to the proper object or closing an
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/// object handle.
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ResultCode HandleDomainSyncRequest(Kernel::HLERequestContext& context);
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/// When set to True, converts the session to a domain at the end of the command
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bool convert_to_domain{};
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};
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} // namespace Kernel
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