fc6db97a09
Unicorn long-since lost most of its use, due to dynarmic gaining support for handling most instructions. At this point any further issues encountered should be used to make dynarmic better. This also allows us to remove our dependency on Python.
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
// Copyright 2020 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "common/spin_lock.h"
|
|
#include "core/arm/cpu_interrupt_handler.h"
|
|
#include "core/core.h"
|
|
#include "core/hle/kernel/physical_core.h"
|
|
#include "core/hle/kernel/scheduler.h"
|
|
|
|
namespace Kernel {
|
|
|
|
PhysicalCore::PhysicalCore(Core::System& system, std::size_t id, Kernel::Scheduler& scheduler,
|
|
Core::CPUInterruptHandler& interrupt_handler)
|
|
: interrupt_handler{interrupt_handler},
|
|
core_index{id}, scheduler{scheduler}, guard{std::make_unique<Common::SpinLock>()} {}
|
|
|
|
PhysicalCore::~PhysicalCore() = default;
|
|
|
|
void PhysicalCore::Idle() {
|
|
interrupt_handler.AwaitInterrupt();
|
|
}
|
|
|
|
void PhysicalCore::Shutdown() {
|
|
scheduler.Shutdown();
|
|
}
|
|
|
|
bool PhysicalCore::IsInterrupted() const {
|
|
return interrupt_handler.IsInterrupted();
|
|
}
|
|
|
|
void PhysicalCore::Interrupt() {
|
|
guard->lock();
|
|
interrupt_handler.SetInterrupt(true);
|
|
guard->unlock();
|
|
}
|
|
|
|
void PhysicalCore::ClearInterrupt() {
|
|
guard->lock();
|
|
interrupt_handler.SetInterrupt(false);
|
|
guard->unlock();
|
|
}
|
|
|
|
} // namespace Kernel
|