.. |
gl_rasterizer.cpp
|
gl_rasterizer: use texture buffer for proctex LUT
|
2017-07-01 11:02:48 +03:00 |
gl_rasterizer.h
|
gl_rasterizer: use texture buffer for proctex LUT
|
2017-07-01 11:02:48 +03:00 |
gl_rasterizer_cache.cpp
|
gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is false
|
2017-06-10 15:10:34 +03:00 |
gl_rasterizer_cache.h
|
VideoCore: Split regs.h inclusions
|
2017-02-09 00:04:24 -08:00 |
gl_resource_manager.h
|
Remove empty newlines in #include blocks.
|
2016-09-21 11:15:47 +09:00 |
gl_shader_gen.cpp
|
gl_shader_gen: don't call SampleTexture when bump map is not used
|
2017-08-11 18:35:00 +03:00 |
gl_shader_gen.h
|
gl_rasterizer/lighting: implement geometric factor
|
2017-06-15 14:59:01 +03:00 |
gl_shader_util.cpp
|
ASSERT that shader was linked successfully
|
2016-12-05 21:11:24 +01:00 |
gl_shader_util.h
|
OpenGL: Move Attributes enum to a more appropriate file
|
2017-04-16 20:47:04 -07:00 |
gl_state.cpp
|
gl_rasterizer: use texture buffer for proctex LUT
|
2017-07-01 11:02:48 +03:00 |
gl_state.h
|
gl_rasterizer: use texture buffer for proctex LUT
|
2017-07-01 11:02:48 +03:00 |
pica_to_gl.h
|
telemetry: Log performance, configuration, and system data.
|
2017-07-17 21:32:28 -04:00 |
renderer_opengl.cpp
|
telemetry: Log performance, configuration, and system data.
|
2017-07-17 21:32:28 -04:00 |
renderer_opengl.h
|
OpenGL: Remove unused RendererOpenGL fields
|
2017-05-27 18:02:46 -07:00 |