7018e524f5
When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. |
||
---|---|---|
.. | ||
backend/spirv | ||
frontend | ||
ir_opt | ||
CMakeLists.txt | ||
environment.h | ||
exception.h | ||
file_environment.cpp | ||
file_environment.h | ||
main.cpp | ||
object_pool.h | ||
profile.h | ||
program_header.h | ||
shader_info.h | ||
stage.h |