yuzu/src/core/hle/service/mii/manager.cpp
Chloe Marcec 5b8bc56e65 mii: Fix BuildRandomStoreData & Cleanup raw_data
Cleaned up mii raw data to reflect the underlying values instead of just a chunk of bytes.
Fixed BuildRandomStoreData not actually generating random miis properly. "values" should be a u32, not a u8.
2021-01-20 21:53:57 +11:00

465 lines
18 KiB
C++

// Copyright 2020 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include <random>
#include "common/assert.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/mii/manager.h"
#include "core/hle/service/mii/raw_data.h"
#include "core/hle/service/mii/types.h"
namespace Service::Mii {
namespace {
constexpr ResultCode ERROR_CANNOT_FIND_ENTRY{ErrorModule::Mii, 4};
constexpr std::size_t DefaultMiiCount{RawData::DefaultMii.size()};
constexpr MiiStoreData::Name DefaultMiiName{u'y', u'u', u'z', u'u'};
constexpr std::array<u8, 8> HairColorLookup{8, 1, 2, 3, 4, 5, 6, 7};
constexpr std::array<u8, 6> EyeColorLookup{8, 9, 10, 11, 12, 13};
constexpr std::array<u8, 5> MouthColorLookup{19, 20, 21, 22, 23};
constexpr std::array<u8, 7> GlassesColorLookup{8, 14, 15, 16, 17, 18, 0};
constexpr std::array<u8, 62> EyeRotateLookup{
{0x03, 0x04, 0x04, 0x04, 0x03, 0x04, 0x04, 0x04, 0x03, 0x04, 0x04, 0x04, 0x04, 0x03, 0x03, 0x04,
0x04, 0x04, 0x03, 0x03, 0x04, 0x03, 0x04, 0x03, 0x03, 0x04, 0x03, 0x04, 0x04, 0x03, 0x04, 0x04,
0x04, 0x03, 0x03, 0x03, 0x04, 0x04, 0x03, 0x03, 0x03, 0x04, 0x04, 0x03, 0x03, 0x03, 0x03, 0x03,
0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x03, 0x04, 0x04, 0x03, 0x04, 0x04}};
constexpr std::array<u8, 24> EyebrowRotateLookup{{0x06, 0x06, 0x05, 0x07, 0x06, 0x07, 0x06, 0x07,
0x04, 0x07, 0x06, 0x08, 0x05, 0x05, 0x06, 0x06,
0x07, 0x07, 0x06, 0x06, 0x05, 0x06, 0x07, 0x05}};
template <typename T, std::size_t SourceArraySize, std::size_t DestArraySize>
std::array<T, DestArraySize> ResizeArray(const std::array<T, SourceArraySize>& in) {
std::array<T, DestArraySize> out{};
std::memcpy(out.data(), in.data(), sizeof(T) * std::min(SourceArraySize, DestArraySize));
return out;
}
MiiInfo ConvertStoreDataToInfo(const MiiStoreData& data) {
MiiStoreBitFields bf;
std::memcpy(&bf, data.data.data.data(), sizeof(MiiStoreBitFields));
return {
.uuid = data.data.uuid,
.name = ResizeArray<char16_t, 10, 11>(data.data.name),
.font_region = static_cast<u8>(bf.font_region.Value()),
.favorite_color = static_cast<u8>(bf.favorite_color.Value()),
.gender = static_cast<u8>(bf.gender.Value()),
.height = static_cast<u8>(bf.height.Value()),
.build = static_cast<u8>(bf.build.Value()),
.type = static_cast<u8>(bf.type.Value()),
.region_move = static_cast<u8>(bf.region_move.Value()),
.faceline_type = static_cast<u8>(bf.faceline_type.Value()),
.faceline_color = static_cast<u8>(bf.faceline_color.Value()),
.faceline_wrinkle = static_cast<u8>(bf.faceline_wrinkle.Value()),
.faceline_make = static_cast<u8>(bf.faceline_makeup.Value()),
.hair_type = static_cast<u8>(bf.hair_type.Value()),
.hair_color = static_cast<u8>(bf.hair_color.Value()),
.hair_flip = static_cast<u8>(bf.hair_flip.Value()),
.eye_type = static_cast<u8>(bf.eye_type.Value()),
.eye_color = static_cast<u8>(bf.eye_color.Value()),
.eye_scale = static_cast<u8>(bf.eye_scale.Value()),
.eye_aspect = static_cast<u8>(bf.eye_aspect.Value()),
.eye_rotate = static_cast<u8>(bf.eye_rotate.Value()),
.eye_x = static_cast<u8>(bf.eye_x.Value()),
.eye_y = static_cast<u8>(bf.eye_y.Value()),
.eyebrow_type = static_cast<u8>(bf.eyebrow_type.Value()),
.eyebrow_color = static_cast<u8>(bf.eyebrow_color.Value()),
.eyebrow_scale = static_cast<u8>(bf.eyebrow_scale.Value()),
.eyebrow_aspect = static_cast<u8>(bf.eyebrow_aspect.Value()),
.eyebrow_rotate = static_cast<u8>(bf.eyebrow_rotate.Value()),
.eyebrow_x = static_cast<u8>(bf.eyebrow_x.Value()),
.eyebrow_y = static_cast<u8>(bf.eyebrow_y.Value() + 3),
.nose_type = static_cast<u8>(bf.nose_type.Value()),
.nose_scale = static_cast<u8>(bf.nose_scale.Value()),
.nose_y = static_cast<u8>(bf.nose_y.Value()),
.mouth_type = static_cast<u8>(bf.mouth_type.Value()),
.mouth_color = static_cast<u8>(bf.mouth_color.Value()),
.mouth_scale = static_cast<u8>(bf.mouth_scale.Value()),
.mouth_aspect = static_cast<u8>(bf.mouth_aspect.Value()),
.mouth_y = static_cast<u8>(bf.mouth_y.Value()),
.beard_color = static_cast<u8>(bf.beard_color.Value()),
.beard_type = static_cast<u8>(bf.beard_type.Value()),
.mustache_type = static_cast<u8>(bf.mustache_type.Value()),
.mustache_scale = static_cast<u8>(bf.mustache_scale.Value()),
.mustache_y = static_cast<u8>(bf.mustache_y.Value()),
.glasses_type = static_cast<u8>(bf.glasses_type.Value()),
.glasses_color = static_cast<u8>(bf.glasses_color.Value()),
.glasses_scale = static_cast<u8>(bf.glasses_scale.Value()),
.glasses_y = static_cast<u8>(bf.glasses_y.Value()),
.mole_type = static_cast<u8>(bf.mole_type.Value()),
.mole_scale = static_cast<u8>(bf.mole_scale.Value()),
.mole_x = static_cast<u8>(bf.mole_x.Value()),
.mole_y = static_cast<u8>(bf.mole_y.Value()),
.padding = 0,
};
}
u16 GenerateCrc16(const void* data, std::size_t size) {
s32 crc{};
for (std::size_t i = 0; i < size; i++) {
crc ^= static_cast<const u8*>(data)[i] << 8;
for (std::size_t j = 0; j < 8; j++) {
crc <<= 1;
if ((crc & 0x10000) != 0) {
crc = (crc ^ 0x1021) & 0xFFFF;
}
}
}
return Common::swap16(static_cast<u16>(crc));
}
Common::UUID GenerateValidUUID() {
auto uuid{Common::UUID::Generate()};
// Bit 7 must be set, and bit 6 unset for the UUID to be valid
uuid.uuid[1] &= 0xFFFFFFFFFFFFFF3FULL;
uuid.uuid[1] |= 0x0000000000000080ULL;
return uuid;
}
template <typename T>
T GetRandomValue(T min, T max) {
std::random_device device;
std::mt19937 gen(device());
std::uniform_int_distribution<u64> distribution(static_cast<u64>(min), static_cast<u64>(max));
return static_cast<T>(distribution(gen));
}
template <typename T>
T GetRandomValue(T max) {
return GetRandomValue<T>({}, max);
}
MiiStoreData BuildRandomStoreData(Age age, Gender gender, Race race, const Common::UUID& user_id) {
MiiStoreBitFields bf{};
if (gender == Gender::All) {
gender = GetRandomValue<Gender>(Gender::Maximum);
}
bf.gender.Assign(gender);
bf.favorite_color.Assign(GetRandomValue<u8>(11));
bf.region_move.Assign(0);
bf.font_region.Assign(FontRegion::Standard);
bf.type.Assign(0);
bf.height.Assign(64);
bf.build.Assign(64);
if (age == Age::All) {
const auto temp{GetRandomValue<int>(10)};
if (temp >= 8) {
age = Age::Old;
} else if (temp >= 4) {
age = Age::Normal;
} else {
age = Age::Young;
}
}
if (race == Race::All) {
const auto temp{GetRandomValue<int>(10)};
if (temp >= 8) {
race = Race::Black;
} else if (temp >= 4) {
race = Race::White;
} else {
race = Race::Asian;
}
}
u32 axis_y{};
if (gender == Gender::Female && age == Age::Young) {
axis_y = GetRandomValue<u32>(3);
}
const std::size_t index{3 * static_cast<std::size_t>(age) +
9 * static_cast<std::size_t>(gender) + static_cast<std::size_t>(race)};
const auto faceline_type_info{RawData::RandomMiiFaceline.at(index)};
const auto faceline_color_info{RawData::RandomMiiFacelineColor.at(
3 * static_cast<std::size_t>(gender) + static_cast<std::size_t>(race))};
const auto faceline_wrinkle_info{RawData::RandomMiiFacelineWrinkle.at(index)};
const auto faceline_makeup_info{RawData::RandomMiiFacelineMakeup.at(index)};
const auto hair_type_info{RawData::RandomMiiHairType.at(index)};
const auto hair_color_info{RawData::RandomMiiHairColor.at(3 * static_cast<std::size_t>(race) +
static_cast<std::size_t>(age))};
const auto eye_type_info{RawData::RandomMiiEyeType.at(index)};
const auto eye_color_info{RawData::RandomMiiEyeColor.at(static_cast<std::size_t>(race))};
const auto eyebrow_type_info{RawData::RandomMiiEyebrowType.at(index)};
const auto nose_type_info{RawData::RandomMiiNoseType.at(index)};
const auto mouth_type_info{RawData::RandomMiiMouthType.at(index)};
const auto glasses_type_info{RawData::RandomMiiGlassType.at(static_cast<std::size_t>(age))};
bf.faceline_type.Assign(
faceline_type_info.values[GetRandomValue<std::size_t>(faceline_type_info.values_count)]);
bf.faceline_color.Assign(
faceline_color_info.values[GetRandomValue<std::size_t>(faceline_color_info.values_count)]);
bf.faceline_wrinkle.Assign(
faceline_wrinkle_info
.values[GetRandomValue<std::size_t>(faceline_wrinkle_info.values_count)]);
bf.faceline_makeup.Assign(
faceline_makeup_info
.values[GetRandomValue<std::size_t>(faceline_makeup_info.values_count)]);
bf.hair_type.Assign(
hair_type_info.values[GetRandomValue<std::size_t>(hair_type_info.values_count)]);
bf.hair_color.Assign(
HairColorLookup[hair_color_info
.values[GetRandomValue<std::size_t>(hair_color_info.values_count)]]);
bf.hair_flip.Assign(GetRandomValue<HairFlip>(HairFlip::Maximum));
bf.eye_type.Assign(
eye_type_info.values[GetRandomValue<std::size_t>(eye_type_info.values_count)]);
const auto eye_rotate_1{gender != Gender::Male ? 4 : 2};
const auto eye_rotate_2{gender != Gender::Male ? 3 : 4};
const auto eye_rotate_offset{32 - EyeRotateLookup[eye_rotate_1] + eye_rotate_2};
const auto eye_rotate{32 - EyeRotateLookup[bf.eye_type]};
bf.eye_color.Assign(
EyeColorLookup[eye_color_info
.values[GetRandomValue<std::size_t>(eye_color_info.values_count)]]);
bf.eye_scale.Assign(4);
bf.eye_aspect.Assign(3);
bf.eye_rotate.Assign(eye_rotate_offset - eye_rotate);
bf.eye_x.Assign(2);
bf.eye_y.Assign(axis_y + 12);
bf.eyebrow_type.Assign(
eyebrow_type_info.values[GetRandomValue<std::size_t>(eyebrow_type_info.values_count)]);
const auto eyebrow_rotate_1{race == Race::Asian ? 6 : 0};
const auto eyebrow_y{race == Race::Asian ? 9 : 10};
const auto eyebrow_rotate_offset{32 - EyebrowRotateLookup[eyebrow_rotate_1] + 6};
const auto eyebrow_rotate{
32 - EyebrowRotateLookup[static_cast<std::size_t>(bf.eyebrow_type.Value())]};
bf.eyebrow_color.Assign(bf.hair_color);
bf.eyebrow_scale.Assign(4);
bf.eyebrow_aspect.Assign(3);
bf.eyebrow_rotate.Assign(eyebrow_rotate_offset - eyebrow_rotate);
bf.eyebrow_x.Assign(2);
bf.eyebrow_y.Assign(axis_y + eyebrow_y);
const auto nose_scale{gender == Gender::Female ? 3 : 4};
bf.nose_type.Assign(
nose_type_info.values[GetRandomValue<std::size_t>(nose_type_info.values_count)]);
bf.nose_scale.Assign(nose_scale);
bf.nose_y.Assign(axis_y + 9);
const auto mouth_color{gender == Gender::Female ? GetRandomValue<int>(4) : 0};
bf.mouth_type.Assign(
mouth_type_info.values[GetRandomValue<std::size_t>(mouth_type_info.values_count)]);
bf.mouth_color.Assign(MouthColorLookup[mouth_color]);
bf.mouth_scale.Assign(4);
bf.mouth_aspect.Assign(3);
bf.mouth_y.Assign(axis_y + 13);
bf.beard_color.Assign(bf.hair_color);
bf.mustache_scale.Assign(4);
if (gender == Gender::Male && age != Age::Young && GetRandomValue<int>(10) < 2) {
const auto mustache_and_beard_flag{
GetRandomValue<BeardAndMustacheFlag>(BeardAndMustacheFlag::All)};
auto beard_type{BeardType::None};
auto mustache_type{MustacheType::None};
if ((mustache_and_beard_flag & BeardAndMustacheFlag::Beard) ==
BeardAndMustacheFlag::Beard) {
beard_type = GetRandomValue<BeardType>(BeardType::Beard1, BeardType::Beard5);
}
if ((mustache_and_beard_flag & BeardAndMustacheFlag::Mustache) ==
BeardAndMustacheFlag::Mustache) {
mustache_type =
GetRandomValue<MustacheType>(MustacheType::Mustache1, MustacheType::Mustache5);
}
bf.mustache_type.Assign(mustache_type);
bf.beard_type.Assign(beard_type);
bf.mustache_y.Assign(10);
} else {
bf.mustache_type.Assign(MustacheType::None);
bf.beard_type.Assign(BeardType::None);
bf.mustache_y.Assign(axis_y + 10);
}
const auto glasses_type_start{GetRandomValue<std::size_t>(100)};
u8 glasses_type{};
while (glasses_type_start < glasses_type_info.values[glasses_type]) {
if (++glasses_type >= glasses_type_info.values_count) {
UNREACHABLE();
break;
}
}
bf.glasses_type.Assign(glasses_type);
bf.glasses_color.Assign(GlassesColorLookup[0]);
bf.glasses_scale.Assign(4);
bf.glasses_y.Assign(axis_y + 10);
bf.mole_type.Assign(0);
bf.mole_scale.Assign(4);
bf.mole_x.Assign(2);
bf.mole_y.Assign(20);
return {DefaultMiiName, bf, user_id};
}
MiiStoreData BuildDefaultStoreData(const DefaultMii& info, const Common::UUID& user_id) {
MiiStoreBitFields bf{};
bf.font_region.Assign(info.font_region);
bf.favorite_color.Assign(info.favorite_color);
bf.gender.Assign(info.gender);
bf.height.Assign(info.height);
bf.build.Assign(info.weight);
bf.type.Assign(info.type);
bf.region_move.Assign(info.region);
bf.faceline_type.Assign(info.face_type);
bf.faceline_color.Assign(info.face_color);
bf.faceline_wrinkle.Assign(info.face_wrinkle);
bf.faceline_makeup.Assign(info.face_makeup);
bf.hair_type.Assign(info.hair_type);
bf.hair_color.Assign(HairColorLookup[info.hair_color]);
bf.hair_flip.Assign(static_cast<HairFlip>(info.hair_flip));
bf.eye_type.Assign(info.eye_type);
bf.eye_color.Assign(EyeColorLookup[info.eye_color]);
bf.eye_scale.Assign(info.eye_scale);
bf.eye_aspect.Assign(info.eye_aspect);
bf.eye_rotate.Assign(info.eye_rotate);
bf.eye_x.Assign(info.eye_x);
bf.eye_y.Assign(info.eye_y);
bf.eyebrow_type.Assign(info.eyebrow_type);
bf.eyebrow_color.Assign(HairColorLookup[info.eyebrow_color]);
bf.eyebrow_scale.Assign(info.eyebrow_scale);
bf.eyebrow_aspect.Assign(info.eyebrow_aspect);
bf.eyebrow_rotate.Assign(info.eyebrow_rotate);
bf.eyebrow_x.Assign(info.eyebrow_x);
bf.eyebrow_y.Assign(info.eyebrow_y - 3);
bf.nose_type.Assign(info.nose_type);
bf.nose_scale.Assign(info.nose_scale);
bf.nose_y.Assign(info.nose_y);
bf.mouth_type.Assign(info.mouth_type);
bf.mouth_color.Assign(MouthColorLookup[info.mouth_color]);
bf.mouth_scale.Assign(info.mouth_scale);
bf.mouth_aspect.Assign(info.mouth_aspect);
bf.mouth_y.Assign(info.mouth_y);
bf.beard_color.Assign(HairColorLookup[info.beard_color]);
bf.beard_type.Assign(static_cast<BeardType>(info.beard_type));
bf.mustache_type.Assign(static_cast<MustacheType>(info.mustache_type));
bf.mustache_scale.Assign(info.mustache_scale);
bf.mustache_y.Assign(info.mustache_y);
bf.glasses_type.Assign(info.glasses_type);
bf.glasses_color.Assign(GlassesColorLookup[info.glasses_color]);
bf.glasses_scale.Assign(info.glasses_scale);
bf.glasses_y.Assign(info.glasses_y);
bf.mole_type.Assign(info.mole_type);
bf.mole_scale.Assign(info.mole_scale);
bf.mole_x.Assign(info.mole_x);
bf.mole_y.Assign(info.mole_y);
return {DefaultMiiName, bf, user_id};
}
} // namespace
MiiStoreData::MiiStoreData() = default;
MiiStoreData::MiiStoreData(const MiiStoreData::Name& name, const MiiStoreBitFields& bit_fields,
const Common::UUID& user_id) {
data.name = name;
data.uuid = GenerateValidUUID();
std::memcpy(data.data.data(), &bit_fields, sizeof(MiiStoreBitFields));
data_crc = GenerateCrc16(data.data.data(), sizeof(data));
device_crc = GenerateCrc16(&user_id, sizeof(Common::UUID));
}
MiiManager::MiiManager() : user_id{Service::Account::ProfileManager().GetLastOpenedUser()} {}
bool MiiManager::CheckAndResetUpdateCounter(SourceFlag source_flag, u64& current_update_counter) {
if ((source_flag & SourceFlag::Database) == SourceFlag::None) {
return false;
}
const bool result{current_update_counter != update_counter};
current_update_counter = update_counter;
return result;
}
bool MiiManager::IsFullDatabase() const {
// TODO(bunnei): We don't implement the Mii database, so it cannot be full
return false;
}
u32 MiiManager::GetCount(SourceFlag source_flag) const {
std::size_t count{};
if ((source_flag & SourceFlag::Database) != SourceFlag::None) {
// TODO(bunnei): We don't implement the Mii database, but when we do, update this
count += 0;
}
if ((source_flag & SourceFlag::Default) != SourceFlag::None) {
count += DefaultMiiCount;
}
return static_cast<u32>(count);
}
ResultVal<MiiInfo> MiiManager::UpdateLatest([[maybe_unused]] const MiiInfo& info,
SourceFlag source_flag) {
if ((source_flag & SourceFlag::Database) == SourceFlag::None) {
return ERROR_CANNOT_FIND_ENTRY;
}
// TODO(bunnei): We don't implement the Mii database, so we can't have an entry
return ERROR_CANNOT_FIND_ENTRY;
}
MiiInfo MiiManager::BuildRandom(Age age, Gender gender, Race race) {
return ConvertStoreDataToInfo(BuildRandomStoreData(age, gender, race, user_id));
}
MiiInfo MiiManager::BuildDefault(std::size_t index) {
return ConvertStoreDataToInfo(BuildDefaultStoreData(RawData::DefaultMii.at(index), user_id));
}
ResultVal<std::vector<MiiInfoElement>> MiiManager::GetDefault(SourceFlag source_flag) {
std::vector<MiiInfoElement> result;
if ((source_flag & SourceFlag::Default) == SourceFlag::None) {
return MakeResult(std::move(result));
}
for (std::size_t index = 0; index < DefaultMiiCount; index++) {
result.emplace_back(BuildDefault(index), Source::Default);
}
return MakeResult(std::move(result));
}
ResultCode MiiManager::GetIndex([[maybe_unused]] const MiiInfo& info, u32& index) {
constexpr u32 INVALID_INDEX{0xFFFFFFFF};
index = INVALID_INDEX;
// TODO(bunnei): We don't implement the Mii database, so we can't have an index
return ERROR_CANNOT_FIND_ENTRY;
}
} // namespace Service::Mii