yuzu/src/core/hle/kernel/client_session.cpp
Lioncash 221613d4ea kernel/server_session: Make data members private
Makes it much nicer to locally reason about server session behavior, as
part of its functionality isn't placed around other classes.
2019-03-05 20:10:07 -05:00

40 lines
1.3 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/kernel/client_session.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/kernel/server_session.h"
#include "core/hle/kernel/session.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/result.h"
namespace Kernel {
ClientSession::ClientSession(KernelCore& kernel) : Object{kernel} {}
ClientSession::~ClientSession() {
// This destructor will be called automatically when the last ClientSession handle is closed by
// the emulated application.
// A local reference to the ServerSession is necessary to guarantee it
// will be kept alive until after ClientDisconnected() returns.
SharedPtr<ServerSession> server = parent->server;
if (server) {
server->ClientDisconnected();
}
parent->client = nullptr;
}
ResultCode ClientSession::SendSyncRequest(SharedPtr<Thread> thread) {
// Keep ServerSession alive until we're done working with it.
SharedPtr<ServerSession> server = parent->server;
if (server == nullptr)
return ERR_SESSION_CLOSED_BY_REMOTE;
// Signal the server session that new data is available
return server->HandleSyncRequest(std::move(thread));
}
} // namespace Kernel