94 lines
3.2 KiB
C++
94 lines
3.2 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <filesystem>
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#include <stop_token>
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#include <unordered_map>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/object_pool.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/renderer_opengl/gl_compute_pipeline.h"
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#include "video_core/renderer_opengl/gl_graphics_pipeline.h"
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#include "video_core/shader_cache.h"
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namespace Tegra {
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class MemoryManager;
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}
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namespace OpenGL {
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class Device;
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class ProgramManager;
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class RasterizerOpenGL;
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struct ShaderPools {
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void ReleaseContents() {
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flow_block.ReleaseContents();
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block.ReleaseContents();
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inst.ReleaseContents();
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}
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Shader::ObjectPool<Shader::IR::Inst> inst;
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Shader::ObjectPool<Shader::IR::Block> block;
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Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block;
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};
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class ShaderCache : public VideoCommon::ShaderCache {
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public:
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explicit ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_,
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Tegra::Engines::Maxwell3D& maxwell3d_,
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Tegra::Engines::KeplerCompute& kepler_compute_,
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Tegra::MemoryManager& gpu_memory_, const Device& device_,
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TextureCache& texture_cache_, BufferCache& buffer_cache_,
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ProgramManager& program_manager_, StateTracker& state_tracker_);
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~ShaderCache();
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void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback);
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[[nodiscard]] GraphicsPipeline* CurrentGraphicsPipeline();
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[[nodiscard]] ComputePipeline* CurrentComputePipeline();
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private:
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std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline();
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std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline(
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ShaderPools& pools, const GraphicsPipelineKey& key,
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std::span<Shader::Environment* const> envs);
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std::unique_ptr<ComputePipeline> CreateComputePipeline(const ComputePipelineKey& key,
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const VideoCommon::ShaderInfo* shader);
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std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderPools& pools,
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const ComputePipelineKey& key,
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Shader::Environment& env);
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Core::Frontend::EmuWindow& emu_window;
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const Device& device;
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TextureCache& texture_cache;
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BufferCache& buffer_cache;
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ProgramManager& program_manager;
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StateTracker& state_tracker;
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GraphicsPipelineKey graphics_key{};
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ShaderPools main_pools;
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std::unordered_map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
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std::unordered_map<ComputePipelineKey, std::unique_ptr<ComputePipeline>> compute_cache;
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Shader::Profile profile;
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std::filesystem::path shader_cache_filename;
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};
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} // namespace OpenGL
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