yuzu/src/core/hle/kernel/init/init_slab_setup.cpp

258 lines
11 KiB
C++

// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/alignment.h"
#include "common/assert.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "core/core.h"
#include "core/device_memory.h"
#include "core/hardware_properties.h"
#include "core/hle/kernel/init/init_slab_setup.h"
#include "core/hle/kernel/k_code_memory.h"
#include "core/hle/kernel/k_event.h"
#include "core/hle/kernel/k_memory_layout.h"
#include "core/hle/kernel/k_memory_manager.h"
#include "core/hle/kernel/k_page_buffer.h"
#include "core/hle/kernel/k_port.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_resource_limit.h"
#include "core/hle/kernel/k_session.h"
#include "core/hle/kernel/k_shared_memory.h"
#include "core/hle/kernel/k_shared_memory_info.h"
#include "core/hle/kernel/k_system_control.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/k_thread_local_page.h"
#include "core/hle/kernel/k_transfer_memory.h"
namespace Kernel::Init {
#define SLAB_COUNT(CLASS) kernel.SlabResourceCounts().num_##CLASS
#define FOREACH_SLAB_TYPE(HANDLER, ...) \
HANDLER(KProcess, (SLAB_COUNT(KProcess)), ##__VA_ARGS__) \
HANDLER(KThread, (SLAB_COUNT(KThread)), ##__VA_ARGS__) \
HANDLER(KEvent, (SLAB_COUNT(KEvent)), ##__VA_ARGS__) \
HANDLER(KPort, (SLAB_COUNT(KPort)), ##__VA_ARGS__) \
HANDLER(KSharedMemory, (SLAB_COUNT(KSharedMemory)), ##__VA_ARGS__) \
HANDLER(KSharedMemoryInfo, (SLAB_COUNT(KSharedMemory) * 8), ##__VA_ARGS__) \
HANDLER(KTransferMemory, (SLAB_COUNT(KTransferMemory)), ##__VA_ARGS__) \
HANDLER(KCodeMemory, (SLAB_COUNT(KCodeMemory)), ##__VA_ARGS__) \
HANDLER(KSession, (SLAB_COUNT(KSession)), ##__VA_ARGS__) \
HANDLER(KThreadLocalPage, \
(SLAB_COUNT(KProcess) + (SLAB_COUNT(KProcess) + SLAB_COUNT(KThread)) / 8), \
##__VA_ARGS__) \
HANDLER(KResourceLimit, (SLAB_COUNT(KResourceLimit)), ##__VA_ARGS__)
namespace {
#define DEFINE_SLAB_TYPE_ENUM_MEMBER(NAME, COUNT, ...) KSlabType_##NAME,
enum KSlabType : u32 {
FOREACH_SLAB_TYPE(DEFINE_SLAB_TYPE_ENUM_MEMBER) KSlabType_Count,
};
#undef DEFINE_SLAB_TYPE_ENUM_MEMBER
// Constexpr counts.
constexpr size_t SlabCountKProcess = 80;
constexpr size_t SlabCountKThread = 800;
constexpr size_t SlabCountKEvent = 900;
constexpr size_t SlabCountKInterruptEvent = 100;
constexpr size_t SlabCountKPort = 384;
constexpr size_t SlabCountKSharedMemory = 80;
constexpr size_t SlabCountKTransferMemory = 200;
constexpr size_t SlabCountKCodeMemory = 10;
constexpr size_t SlabCountKDeviceAddressSpace = 300;
constexpr size_t SlabCountKSession = 1133;
constexpr size_t SlabCountKLightSession = 100;
constexpr size_t SlabCountKObjectName = 7;
constexpr size_t SlabCountKResourceLimit = 5;
constexpr size_t SlabCountKDebug = Core::Hardware::NUM_CPU_CORES;
constexpr size_t SlabCountKIoPool = 1;
constexpr size_t SlabCountKIoRegion = 6;
constexpr size_t SlabCountExtraKThread = 160;
/// Helper function to translate from the slab virtual address to the reserved location in physical
/// memory.
static PAddr TranslateSlabAddrToPhysical(KMemoryLayout& memory_layout, VAddr slab_addr) {
slab_addr -= memory_layout.GetSlabRegionAddress();
return slab_addr + Core::DramMemoryMap::SlabHeapBase;
}
template <typename T>
VAddr InitializeSlabHeap(Core::System& system, KMemoryLayout& memory_layout, VAddr address,
size_t num_objects) {
const size_t size = Common::AlignUp(sizeof(T) * num_objects, alignof(void*));
VAddr start = Common::AlignUp(address, alignof(T));
// This should use the virtual memory address passed in, but currently, we do not setup the
// kernel virtual memory layout. Instead, we simply map these at a region of physical memory
// that we reserve for the slab heaps.
// TODO(bunnei): Fix this once we support the kernel virtual memory layout.
if (size > 0) {
void* backing_kernel_memory{
system.DeviceMemory().GetPointer(TranslateSlabAddrToPhysical(memory_layout, start))};
const KMemoryRegion* region = memory_layout.FindVirtual(start + size - 1);
ASSERT(region != nullptr);
ASSERT(region->IsDerivedFrom(KMemoryRegionType_KernelSlab));
T::InitializeSlabHeap(system.Kernel(), backing_kernel_memory, size);
}
return start + size;
}
size_t CalculateSlabHeapGapSize() {
constexpr size_t KernelSlabHeapGapSize = 2_MiB - 296_KiB;
static_assert(KernelSlabHeapGapSize <= KernelSlabHeapGapsSizeMax);
return KernelSlabHeapGapSize;
}
} // namespace
KSlabResourceCounts KSlabResourceCounts::CreateDefault() {
return {
.num_KProcess = SlabCountKProcess,
.num_KThread = SlabCountKThread,
.num_KEvent = SlabCountKEvent,
.num_KInterruptEvent = SlabCountKInterruptEvent,
.num_KPort = SlabCountKPort,
.num_KSharedMemory = SlabCountKSharedMemory,
.num_KTransferMemory = SlabCountKTransferMemory,
.num_KCodeMemory = SlabCountKCodeMemory,
.num_KDeviceAddressSpace = SlabCountKDeviceAddressSpace,
.num_KSession = SlabCountKSession,
.num_KLightSession = SlabCountKLightSession,
.num_KObjectName = SlabCountKObjectName,
.num_KResourceLimit = SlabCountKResourceLimit,
.num_KDebug = SlabCountKDebug,
.num_KIoPool = SlabCountKIoPool,
.num_KIoRegion = SlabCountKIoRegion,
};
}
void InitializeSlabResourceCounts(KernelCore& kernel) {
kernel.SlabResourceCounts() = KSlabResourceCounts::CreateDefault();
if (KSystemControl::Init::ShouldIncreaseThreadResourceLimit()) {
kernel.SlabResourceCounts().num_KThread += SlabCountExtraKThread;
}
}
size_t CalculateTotalSlabHeapSize(const KernelCore& kernel) {
size_t size = 0;
#define ADD_SLAB_SIZE(NAME, COUNT, ...) \
{ \
size += alignof(NAME); \
size += Common::AlignUp(sizeof(NAME) * (COUNT), alignof(void*)); \
};
// Add the size required for each slab.
FOREACH_SLAB_TYPE(ADD_SLAB_SIZE)
#undef ADD_SLAB_SIZE
// Add the reserved size.
size += CalculateSlabHeapGapSize();
return size;
}
void InitializeKPageBufferSlabHeap(Core::System& system) {
auto& kernel = system.Kernel();
const auto& counts = kernel.SlabResourceCounts();
const size_t num_pages =
counts.num_KProcess + counts.num_KThread + (counts.num_KProcess + counts.num_KThread) / 8;
const size_t slab_size = num_pages * PageSize;
// Reserve memory from the system resource limit.
ASSERT(kernel.GetSystemResourceLimit()->Reserve(LimitableResource::PhysicalMemory, slab_size));
// Allocate memory for the slab.
constexpr auto AllocateOption = KMemoryManager::EncodeOption(
KMemoryManager::Pool::System, KMemoryManager::Direction::FromFront);
const PAddr slab_address =
kernel.MemoryManager().AllocateAndOpenContinuous(num_pages, 1, AllocateOption);
ASSERT(slab_address != 0);
// Initialize the slabheap.
KPageBuffer::InitializeSlabHeap(kernel, system.DeviceMemory().GetPointer(slab_address),
slab_size);
}
void InitializeSlabHeaps(Core::System& system, KMemoryLayout& memory_layout) {
auto& kernel = system.Kernel();
// Get the start of the slab region, since that's where we'll be working.
VAddr address = memory_layout.GetSlabRegionAddress();
// Initialize slab type array to be in sorted order.
std::array<KSlabType, KSlabType_Count> slab_types;
for (size_t i = 0; i < slab_types.size(); i++) {
slab_types[i] = static_cast<KSlabType>(i);
}
// N shuffles the slab type array with the following simple algorithm.
for (size_t i = 0; i < slab_types.size(); i++) {
const size_t rnd = KSystemControl::GenerateRandomRange(0, slab_types.size() - 1);
std::swap(slab_types[i], slab_types[rnd]);
}
// Create an array to represent the gaps between the slabs.
const size_t total_gap_size = CalculateSlabHeapGapSize();
std::array<size_t, slab_types.size()> slab_gaps;
for (auto& slab_gap : slab_gaps) {
// Note: This is an off-by-one error from Nintendo's intention, because GenerateRandomRange
// is inclusive. However, Nintendo also has the off-by-one error, and it's "harmless", so we
// will include it ourselves.
slab_gap = KSystemControl::GenerateRandomRange(0, total_gap_size);
}
// Sort the array, so that we can treat differences between values as offsets to the starts of
// slabs.
for (size_t i = 1; i < slab_gaps.size(); i++) {
for (size_t j = i; j > 0 && slab_gaps[j - 1] > slab_gaps[j]; j--) {
std::swap(slab_gaps[j], slab_gaps[j - 1]);
}
}
// Track the gaps, so that we can free them to the unused slab tree.
VAddr gap_start = address;
size_t gap_size = 0;
for (size_t i = 0; i < slab_gaps.size(); i++) {
// Add the random gap to the address.
const auto cur_gap = (i == 0) ? slab_gaps[0] : slab_gaps[i] - slab_gaps[i - 1];
address += cur_gap;
gap_size += cur_gap;
#define INITIALIZE_SLAB_HEAP(NAME, COUNT, ...) \
case KSlabType_##NAME: \
if (COUNT > 0) { \
address = InitializeSlabHeap<NAME>(system, memory_layout, address, COUNT); \
} \
break;
// Initialize the slabheap.
switch (slab_types[i]) {
// For each of the slab types, we want to initialize that heap.
FOREACH_SLAB_TYPE(INITIALIZE_SLAB_HEAP)
// If we somehow get an invalid type, abort.
default:
ASSERT_MSG(false, "Unknown slab type: {}", slab_types[i]);
}
// If we've hit the end of a gap, free it.
if (gap_start + gap_size != address) {
gap_start = address;
gap_size = 0;
}
}
}
} // namespace Kernel::Init