yuzu/src
ReinUsesLisp 894ad74b87
gl_shader_cache: Hack shared memory size
The current shared memory size seems to be smaller than what the game
actually uses. This makes Nvidia's driver consistently blow up; in the
case of FE3H it made it explode on Qt's SwapBuffers while SDL2 worked
just fine. For now keep this hack since it's still progress over the
previous hardcoded shared memory size.
2019-11-22 21:28:49 -03:00
..
audio_core Used revision 5 instead of 7, marked constexpr as static 2019-09-21 16:24:56 +10:00
common common/logging: Silence no return value warnings 2019-11-15 18:43:35 -03:00
core Merge pull request #3091 from lioncash/core-conversion 2019-11-15 12:08:50 -05:00
input_common input_common/sdl/sdl_impl: Correct logging string in SDLState constructor 2019-06-03 16:56:47 -04:00
tests Core_Timing: Fix tests. 2019-10-12 07:23:08 -04:00
video_core gl_shader_cache: Hack shared memory size 2019-11-22 21:28:49 -03:00
web_service web-service: Port citra's updated web_backend code. 2019-11-09 14:00:44 -05:00
yuzu Merge pull request #3047 from ReinUsesLisp/clip-control 2019-11-15 12:09:19 -05:00
yuzu_cmd yuzu_cmd: Use string_view instead of string for extensions 2019-11-07 01:52:18 -03:00
yuzu_tester yuzu_tester: Remove unused variable 2019-10-04 23:41:22 +00:00
.clang-format
CMakeLists.txt yuzu_tester: Add project subdirectory 2019-06-10 00:03:11 -04:00