yuzu/src/video_core/renderer_opengl
Lioncash 9046f764bf rasterizer_cache: Remove reliance on the System singleton
Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header.
2018-11-08 06:16:38 -05:00
..
gl_buffer_cache.cpp rasterizer_cache: Remove reliance on the System singleton 2018-11-08 06:16:38 -05:00
gl_buffer_cache.h rasterizer_cache: Remove reliance on the System singleton 2018-11-08 06:16:38 -05:00
gl_primitive_assembler.cpp rasterizer_cache: Remove reliance on the System singleton 2018-11-08 06:16:38 -05:00
gl_primitive_assembler.h gl_rasterizer: Implement quads topology 2018-10-04 00:03:44 -03:00
gl_rasterizer.cpp rasterizer_cache: Remove reliance on the System singleton 2018-11-08 06:16:38 -05:00
gl_rasterizer.h Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets. 2018-11-05 00:24:19 -03:00
gl_rasterizer_cache.cpp rasterizer_cache: Remove reliance on the System singleton 2018-11-08 06:16:38 -05:00
gl_rasterizer_cache.h rasterizer_cache: Remove reliance on the System singleton 2018-11-08 06:16:38 -05:00
gl_resource_manager.cpp gl_resource_manager: Amend clang-format discrepancies 2018-11-08 00:23:45 -05:00
gl_resource_manager.h gl_resource_manager: Split implementations in .cpp file. 2018-11-06 14:40:39 +01:00
gl_shader_cache.cpp rasterizer_cache: Remove reliance on the System singleton 2018-11-08 06:16:38 -05:00
gl_shader_cache.h rasterizer_cache: Remove reliance on the System singleton 2018-11-08 06:16:38 -05:00
gl_shader_decompiler.cpp Merge pull request #1527 from FernandoS27/assert-flow 2018-11-01 00:34:56 -04:00
gl_shader_decompiler.h global: Use std::optional instead of boost::optional (#1578) 2018-10-30 00:03:25 -04:00
gl_shader_gen.cpp global: Use std::optional instead of boost::optional (#1578) 2018-10-30 00:03:25 -04:00
gl_shader_gen.h gl_shader_decompiler: Move position varying declaration back to gl_shader_gen 2018-10-20 02:19:30 -03:00
gl_shader_manager.cpp Use standard UBO and fix/stylize the code 2018-10-22 15:07:33 -04:00
gl_shader_manager.h gl_resource_manager: Split implementations in .cpp file. 2018-11-06 14:40:39 +01:00
gl_shader_util.cpp video_core: fixed arithmetic overflow warnings & improved code style 2018-09-09 17:51:43 +02:00
gl_shader_util.h renderer_opengl: Namespace OpenGL code 2018-08-22 06:14:47 -04:00
gl_state.cpp Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets. 2018-11-05 00:24:19 -03:00
gl_state.h Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets. 2018-11-05 00:24:19 -03:00
gl_stream_buffer.cpp gl_stream_buffer: Profile orphaning of stream buffer. 2018-11-06 17:45:32 +01:00
gl_stream_buffer.h renderer_opengl: Namespace OpenGL code 2018-08-22 06:14:47 -04:00
maxwell_to_gl.h Fixed Block Resizing algorithm and Clang Format 2018-10-28 19:00:03 -04:00
renderer_opengl.cpp global: Use std::optional instead of boost::optional (#1578) 2018-10-30 00:03:25 -04:00
renderer_opengl.h global: Use std::optional instead of boost::optional (#1578) 2018-10-30 00:03:25 -04:00
utils.cpp video_core: Move OpenGL specific utils to its renderer 2018-10-28 22:22:30 -03:00
utils.h video_core: Move OpenGL specific utils to its renderer 2018-10-28 22:22:30 -03:00