yuzu/src/video_core/renderer_vulkan/vk_fence_manager.cpp
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
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C++

// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_fence_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/vulkan_common/vulkan_device.h"
namespace Vulkan {
InnerFence::InnerFence(VKScheduler& scheduler_, u32 payload_, bool is_stubbed_)
: FenceBase{payload_, is_stubbed_}, scheduler{scheduler_} {}
InnerFence::InnerFence(VKScheduler& scheduler_, GPUVAddr address_, u32 payload_, bool is_stubbed_)
: FenceBase{address_, payload_, is_stubbed_}, scheduler{scheduler_} {}
InnerFence::~InnerFence() = default;
void InnerFence::Queue() {
if (is_stubbed) {
return;
}
// Get the current tick so we can wait for it
wait_tick = scheduler.CurrentTick();
scheduler.Flush();
}
bool InnerFence::IsSignaled() const {
if (is_stubbed) {
return true;
}
return scheduler.IsFree(wait_tick);
}
void InnerFence::Wait() {
if (is_stubbed) {
return;
}
scheduler.Wait(wait_tick);
}
VKFenceManager::VKFenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_,
TextureCache& texture_cache_, BufferCache& buffer_cache_,
VKQueryCache& query_cache_, const Device& device_,
VKScheduler& scheduler_)
: GenericFenceManager{rasterizer_, gpu_, texture_cache_, buffer_cache_, query_cache_},
scheduler{scheduler_} {}
Fence VKFenceManager::CreateFence(u32 value, bool is_stubbed) {
return std::make_shared<InnerFence>(scheduler, value, is_stubbed);
}
Fence VKFenceManager::CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) {
return std::make_shared<InnerFence>(scheduler, addr, value, is_stubbed);
}
void VKFenceManager::QueueFence(Fence& fence) {
fence->Queue();
}
bool VKFenceManager::IsFenceSignaled(Fence& fence) const {
return fence->IsSignaled();
}
void VKFenceManager::WaitFence(Fence& fence) {
fence->Wait();
}
} // namespace Vulkan