yuzu/src/video_core/vulkan_common/vulkan_memory_allocator.cpp
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00

356 lines
13 KiB
C++

// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <bit>
#include <optional>
#include <vector>
#include <glad/glad.h>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
namespace {
struct Range {
u64 begin;
u64 end;
[[nodiscard]] bool Contains(u64 iterator, u64 size) const noexcept {
return iterator < end && begin < iterator + size;
}
};
[[nodiscard]] u64 AllocationChunkSize(u64 required_size) {
static constexpr std::array sizes{
0x1000ULL << 10, 0x1400ULL << 10, 0x1800ULL << 10, 0x1c00ULL << 10, 0x2000ULL << 10,
0x3200ULL << 10, 0x4000ULL << 10, 0x6000ULL << 10, 0x8000ULL << 10, 0xA000ULL << 10,
0x10000ULL << 10, 0x18000ULL << 10, 0x20000ULL << 10,
};
static_assert(std::is_sorted(sizes.begin(), sizes.end()));
const auto it = std::ranges::lower_bound(sizes, required_size);
return it != sizes.end() ? *it : Common::AlignUp(required_size, 4ULL << 20);
}
[[nodiscard]] VkMemoryPropertyFlags MemoryUsagePropertyFlags(MemoryUsage usage) {
switch (usage) {
case MemoryUsage::DeviceLocal:
return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
case MemoryUsage::Upload:
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
case MemoryUsage::Download:
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
}
UNREACHABLE_MSG("Invalid memory usage={}", usage);
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
}
constexpr VkExportMemoryAllocateInfo EXPORT_ALLOCATE_INFO{
.sType = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
.pNext = nullptr,
#ifdef _WIN32
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT,
#elif __unix__
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT,
#else
.handleTypes = 0,
#endif
};
} // Anonymous namespace
class MemoryAllocation {
public:
explicit MemoryAllocation(MemoryAllocator* const allocator_, vk::DeviceMemory memory_,
VkMemoryPropertyFlags properties, u64 allocation_size_, u32 type)
: allocator{allocator_}, memory{std::move(memory_)}, allocation_size{allocation_size_},
property_flags{properties}, shifted_memory_type{1U << type} {}
#if defined(_WIN32) || defined(__unix__)
~MemoryAllocation() {
if (owning_opengl_handle != 0) {
glDeleteMemoryObjectsEXT(1, &owning_opengl_handle);
}
}
#endif
MemoryAllocation& operator=(const MemoryAllocation&) = delete;
MemoryAllocation(const MemoryAllocation&) = delete;
MemoryAllocation& operator=(MemoryAllocation&&) = delete;
MemoryAllocation(MemoryAllocation&&) = delete;
[[nodiscard]] std::optional<MemoryCommit> Commit(VkDeviceSize size, VkDeviceSize alignment) {
const std::optional<u64> alloc = FindFreeRegion(size, alignment);
if (!alloc) {
// Signal out of memory, it'll try to do more allocations.
return std::nullopt;
}
const Range range{
.begin = *alloc,
.end = *alloc + size,
};
commits.insert(std::ranges::upper_bound(commits, *alloc, {}, &Range::begin), range);
return std::make_optional<MemoryCommit>(this, *memory, *alloc, *alloc + size);
}
void Free(u64 begin) {
const auto it = std::ranges::find(commits, begin, &Range::begin);
ASSERT_MSG(it != commits.end(), "Invalid commit");
commits.erase(it);
if (commits.empty()) {
// Do not call any code involving 'this' after this call, the object will be destroyed
allocator->ReleaseMemory(this);
}
}
[[nodiscard]] std::span<u8> Map() {
if (memory_mapped_span.empty()) {
u8* const raw_pointer = memory.Map(0, allocation_size);
memory_mapped_span = std::span<u8>(raw_pointer, allocation_size);
}
return memory_mapped_span;
}
#ifdef _WIN32
[[nodiscard]] u32 ExportOpenGLHandle() {
if (!owning_opengl_handle) {
glCreateMemoryObjectsEXT(1, &owning_opengl_handle);
glImportMemoryWin32HandleEXT(owning_opengl_handle, allocation_size,
GL_HANDLE_TYPE_OPAQUE_WIN32_EXT,
memory.GetMemoryWin32HandleKHR());
}
return owning_opengl_handle;
}
#elif __unix__
[[nodiscard]] u32 ExportOpenGLHandle() {
if (!owning_opengl_handle) {
glCreateMemoryObjectsEXT(1, &owning_opengl_handle);
glImportMemoryFdEXT(owning_opengl_handle, allocation_size, GL_HANDLE_TYPE_OPAQUE_FD_EXT,
memory.GetMemoryFdKHR());
}
return owning_opengl_handle;
}
#else
[[nodiscard]] u32 ExportOpenGLHandle() {
return 0;
}
#endif
/// Returns whether this allocation is compatible with the arguments.
[[nodiscard]] bool IsCompatible(VkMemoryPropertyFlags flags, u32 type_mask) const {
return (flags & property_flags) == property_flags && (type_mask & shifted_memory_type) != 0;
}
private:
[[nodiscard]] static constexpr u32 ShiftType(u32 type) {
return 1U << type;
}
[[nodiscard]] std::optional<u64> FindFreeRegion(u64 size, u64 alignment) noexcept {
ASSERT(std::has_single_bit(alignment));
const u64 alignment_log2 = std::countr_zero(alignment);
std::optional<u64> candidate;
u64 iterator = 0;
auto commit = commits.begin();
while (iterator + size <= allocation_size) {
candidate = candidate.value_or(iterator);
if (commit == commits.end()) {
break;
}
if (commit->Contains(*candidate, size)) {
candidate = std::nullopt;
}
iterator = Common::AlignUpLog2(commit->end, alignment_log2);
++commit;
}
return candidate;
}
MemoryAllocator* const allocator; ///< Parent memory allocation.
const vk::DeviceMemory memory; ///< Vulkan memory allocation handler.
const u64 allocation_size; ///< Size of this allocation.
const VkMemoryPropertyFlags property_flags; ///< Vulkan memory property flags.
const u32 shifted_memory_type; ///< Shifted Vulkan memory type.
std::vector<Range> commits; ///< All commit ranges done from this allocation.
std::span<u8> memory_mapped_span; ///< Memory mapped span. Empty if not queried before.
#if defined(_WIN32) || defined(__unix__)
u32 owning_opengl_handle{}; ///< Owning OpenGL memory object handle.
#endif
};
MemoryCommit::MemoryCommit(MemoryAllocation* allocation_, VkDeviceMemory memory_, u64 begin_,
u64 end_) noexcept
: allocation{allocation_}, memory{memory_}, begin{begin_}, end{end_} {}
MemoryCommit::~MemoryCommit() {
Release();
}
MemoryCommit& MemoryCommit::operator=(MemoryCommit&& rhs) noexcept {
Release();
allocation = std::exchange(rhs.allocation, nullptr);
memory = rhs.memory;
begin = rhs.begin;
end = rhs.end;
span = std::exchange(rhs.span, std::span<u8>{});
return *this;
}
MemoryCommit::MemoryCommit(MemoryCommit&& rhs) noexcept
: allocation{std::exchange(rhs.allocation, nullptr)}, memory{rhs.memory}, begin{rhs.begin},
end{rhs.end}, span{std::exchange(rhs.span, std::span<u8>{})} {}
std::span<u8> MemoryCommit::Map() {
if (span.empty()) {
span = allocation->Map().subspan(begin, end - begin);
}
return span;
}
u32 MemoryCommit::ExportOpenGLHandle() const {
return allocation->ExportOpenGLHandle();
}
void MemoryCommit::Release() {
if (allocation) {
allocation->Free(begin);
}
}
MemoryAllocator::MemoryAllocator(const Device& device_, bool export_allocations_)
: device{device_}, properties{device_.GetPhysical().GetMemoryProperties().memoryProperties},
export_allocations{export_allocations_},
buffer_image_granularity{
device_.GetPhysical().GetProperties().limits.bufferImageGranularity} {}
MemoryAllocator::~MemoryAllocator() = default;
MemoryCommit MemoryAllocator::Commit(const VkMemoryRequirements& requirements, MemoryUsage usage) {
// Find the fastest memory flags we can afford with the current requirements
const u32 type_mask = requirements.memoryTypeBits;
const VkMemoryPropertyFlags usage_flags = MemoryUsagePropertyFlags(usage);
const VkMemoryPropertyFlags flags = MemoryPropertyFlags(type_mask, usage_flags);
if (std::optional<MemoryCommit> commit = TryCommit(requirements, flags)) {
return std::move(*commit);
}
// Commit has failed, allocate more memory.
const u64 chunk_size = AllocationChunkSize(requirements.size);
if (!TryAllocMemory(flags, type_mask, chunk_size)) {
// TODO(Rodrigo): Handle out of memory situations in some way like flushing to guest memory.
throw vk::Exception(VK_ERROR_OUT_OF_DEVICE_MEMORY);
}
// Commit again, this time it won't fail since there's a fresh allocation above.
// If it does, there's a bug.
return TryCommit(requirements, flags).value();
}
MemoryCommit MemoryAllocator::Commit(const vk::Buffer& buffer, MemoryUsage usage) {
auto commit = Commit(device.GetLogical().GetBufferMemoryRequirements(*buffer), usage);
buffer.BindMemory(commit.Memory(), commit.Offset());
return commit;
}
MemoryCommit MemoryAllocator::Commit(const vk::Image& image, MemoryUsage usage) {
VkMemoryRequirements requirements = device.GetLogical().GetImageMemoryRequirements(*image);
requirements.size = Common::AlignUp(requirements.size, buffer_image_granularity);
auto commit = Commit(requirements, usage);
image.BindMemory(commit.Memory(), commit.Offset());
return commit;
}
bool MemoryAllocator::TryAllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size) {
const u32 type = FindType(flags, type_mask).value();
vk::DeviceMemory memory = device.GetLogical().TryAllocateMemory({
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = export_allocations ? &EXPORT_ALLOCATE_INFO : nullptr,
.allocationSize = size,
.memoryTypeIndex = type,
});
if (!memory) {
if ((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
// Try to allocate non device local memory
return TryAllocMemory(flags & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, type_mask, size);
} else {
// RIP
return false;
}
}
allocations.push_back(
std::make_unique<MemoryAllocation>(this, std::move(memory), flags, size, type));
return true;
}
void MemoryAllocator::ReleaseMemory(MemoryAllocation* alloc) {
const auto it = std::ranges::find(allocations, alloc, &std::unique_ptr<MemoryAllocation>::get);
ASSERT(it != allocations.end());
allocations.erase(it);
}
std::optional<MemoryCommit> MemoryAllocator::TryCommit(const VkMemoryRequirements& requirements,
VkMemoryPropertyFlags flags) {
for (auto& allocation : allocations) {
if (!allocation->IsCompatible(flags, requirements.memoryTypeBits)) {
continue;
}
if (auto commit = allocation->Commit(requirements.size, requirements.alignment)) {
return commit;
}
}
if ((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
// Look for non device local commits on failure
return TryCommit(requirements, flags & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
}
return std::nullopt;
}
VkMemoryPropertyFlags MemoryAllocator::MemoryPropertyFlags(u32 type_mask,
VkMemoryPropertyFlags flags) const {
if (FindType(flags, type_mask)) {
// Found a memory type with those requirements
return flags;
}
if ((flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) != 0) {
// Remove host cached bit in case it's not supported
return MemoryPropertyFlags(type_mask, flags & ~VK_MEMORY_PROPERTY_HOST_CACHED_BIT);
}
if ((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
// Remove device local, if it's not supported by the requested resource
return MemoryPropertyFlags(type_mask, flags & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
}
UNREACHABLE_MSG("No compatible memory types found");
return 0;
}
std::optional<u32> MemoryAllocator::FindType(VkMemoryPropertyFlags flags, u32 type_mask) const {
for (u32 type_index = 0; type_index < properties.memoryTypeCount; ++type_index) {
const VkMemoryPropertyFlags type_flags = properties.memoryTypes[type_index].propertyFlags;
if ((type_mask & (1U << type_index)) != 0 && (type_flags & flags) == flags) {
// The type matches in type and in the wanted properties.
return type_index;
}
}
// Failed to find index
return std::nullopt;
}
bool IsHostVisible(MemoryUsage usage) noexcept {
switch (usage) {
case MemoryUsage::DeviceLocal:
return false;
case MemoryUsage::Upload:
case MemoryUsage::Download:
return true;
}
UNREACHABLE_MSG("Invalid memory usage={}", usage);
return false;
}
} // namespace Vulkan