179 lines
7.5 KiB
C++
179 lines
7.5 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <GLFW/glfw3.h>
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#include "common/common.h"
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#include "video_core/video_core.h"
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#include "core/settings.h"
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#include "citra/emu_window/emu_window_glfw.h"
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EmuWindow_GLFW* EmuWindow_GLFW::GetEmuWindow(GLFWwindow* win) {
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return static_cast<EmuWindow_GLFW*>(glfwGetWindowUserPointer(win));
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}
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void EmuWindow_GLFW::OnMouseButtonEvent(GLFWwindow* win, int button, int action, int mods) {
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if (button == GLFW_MOUSE_BUTTON_LEFT) {
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auto emu_window = GetEmuWindow(win);
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auto layout = emu_window->GetFramebufferLayout();
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double x, y;
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glfwGetCursorPos(win, &x, &y);
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if (action == GLFW_PRESS)
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emu_window->TouchPressed(static_cast<unsigned>(x), static_cast<unsigned>(y));
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else if (action == GLFW_RELEASE)
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emu_window->TouchReleased();
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}
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}
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void EmuWindow_GLFW::OnCursorPosEvent(GLFWwindow* win, double x, double y) {
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GetEmuWindow(win)->TouchMoved(static_cast<unsigned>(x), static_cast<unsigned>(y));
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}
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/// Called by GLFW when a key event occurs
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void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
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auto emu_window = GetEmuWindow(win);
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int keyboard_id = emu_window->keyboard_id;
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if (action == GLFW_PRESS) {
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emu_window->KeyPressed({key, keyboard_id});
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} else if (action == GLFW_RELEASE) {
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emu_window->KeyReleased({key, keyboard_id});
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}
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}
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/// Whether the window is still open, and a close request hasn't yet been sent
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const bool EmuWindow_GLFW::IsOpen() {
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return glfwWindowShouldClose(m_render_window) == 0;
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}
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void EmuWindow_GLFW::OnFramebufferResizeEvent(GLFWwindow* win, int width, int height) {
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GetEmuWindow(win)->NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
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}
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void EmuWindow_GLFW::OnClientAreaResizeEvent(GLFWwindow* win, int width, int height) {
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// NOTE: GLFW provides no proper way to set a minimal window size.
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// Hence, we just ignore the corresponding EmuWindow hint.
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OnFramebufferResizeEvent(win, width, height);
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}
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/// EmuWindow_GLFW constructor
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EmuWindow_GLFW::EmuWindow_GLFW() {
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keyboard_id = KeyMap::NewDeviceId();
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ReloadSetKeymaps();
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glfwSetErrorCallback([](int error, const char *desc){
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LOG_ERROR(Frontend, "GLFW 0x%08x: %s", error, desc);
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});
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// Initialize the window
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if(glfwInit() != GL_TRUE) {
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LOG_CRITICAL(Frontend, "Failed to initialize GLFW! Exiting...");
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exit(1);
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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// GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
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(VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
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window_title.c_str(), nullptr, nullptr);
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if (m_render_window == nullptr) {
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LOG_CRITICAL(Frontend, "Failed to create GLFW window! Exiting...");
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exit(1);
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}
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glfwSetWindowUserPointer(m_render_window, this);
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// Notify base interface about window state
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int width, height;
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glfwGetFramebufferSize(m_render_window, &width, &height);
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OnFramebufferResizeEvent(m_render_window, width, height);
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glfwGetWindowSize(m_render_window, &width, &height);
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OnClientAreaResizeEvent(m_render_window, width, height);
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// Setup callbacks
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glfwSetKeyCallback(m_render_window, OnKeyEvent);
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glfwSetMouseButtonCallback(m_render_window, OnMouseButtonEvent);
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glfwSetCursorPosCallback(m_render_window, OnCursorPosEvent);
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glfwSetFramebufferSizeCallback(m_render_window, OnFramebufferResizeEvent);
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glfwSetWindowSizeCallback(m_render_window, OnClientAreaResizeEvent);
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DoneCurrent();
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}
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/// EmuWindow_GLFW destructor
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EmuWindow_GLFW::~EmuWindow_GLFW() {
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glfwTerminate();
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}
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/// Swap buffers to display the next frame
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void EmuWindow_GLFW::SwapBuffers() {
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glfwSwapBuffers(m_render_window);
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}
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/// Polls window events
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void EmuWindow_GLFW::PollEvents() {
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glfwPollEvents();
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}
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/// Makes the GLFW OpenGL context current for the caller thread
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void EmuWindow_GLFW::MakeCurrent() {
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glfwMakeContextCurrent(m_render_window);
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}
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/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
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void EmuWindow_GLFW::DoneCurrent() {
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glfwMakeContextCurrent(nullptr);
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}
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void EmuWindow_GLFW::ReloadSetKeymaps() {
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KeyMap::SetKeyMapping({Settings::values.pad_a_key, keyboard_id}, Service::HID::PAD_A);
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KeyMap::SetKeyMapping({Settings::values.pad_b_key, keyboard_id}, Service::HID::PAD_B);
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KeyMap::SetKeyMapping({Settings::values.pad_select_key, keyboard_id}, Service::HID::PAD_SELECT);
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KeyMap::SetKeyMapping({Settings::values.pad_start_key, keyboard_id}, Service::HID::PAD_START);
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KeyMap::SetKeyMapping({Settings::values.pad_dright_key, keyboard_id}, Service::HID::PAD_RIGHT);
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KeyMap::SetKeyMapping({Settings::values.pad_dleft_key, keyboard_id}, Service::HID::PAD_LEFT);
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KeyMap::SetKeyMapping({Settings::values.pad_dup_key, keyboard_id}, Service::HID::PAD_UP);
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KeyMap::SetKeyMapping({Settings::values.pad_ddown_key, keyboard_id}, Service::HID::PAD_DOWN);
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KeyMap::SetKeyMapping({Settings::values.pad_r_key, keyboard_id}, Service::HID::PAD_R);
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KeyMap::SetKeyMapping({Settings::values.pad_l_key, keyboard_id}, Service::HID::PAD_L);
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KeyMap::SetKeyMapping({Settings::values.pad_x_key, keyboard_id}, Service::HID::PAD_X);
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KeyMap::SetKeyMapping({Settings::values.pad_y_key, keyboard_id}, Service::HID::PAD_Y);
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KeyMap::SetKeyMapping({Settings::values.pad_zl_key, keyboard_id}, Service::HID::PAD_ZL);
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KeyMap::SetKeyMapping({Settings::values.pad_zr_key, keyboard_id}, Service::HID::PAD_ZR);
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// KeyMap::SetKeyMapping({Settings::values.pad_touch_key, keyboard_id}, Service::HID::PAD_TOUCH);
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KeyMap::SetKeyMapping({Settings::values.pad_cright_key, keyboard_id}, Service::HID::PAD_C_RIGHT);
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KeyMap::SetKeyMapping({Settings::values.pad_cleft_key, keyboard_id}, Service::HID::PAD_C_LEFT);
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KeyMap::SetKeyMapping({Settings::values.pad_cup_key, keyboard_id}, Service::HID::PAD_C_UP);
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KeyMap::SetKeyMapping({Settings::values.pad_cdown_key, keyboard_id}, Service::HID::PAD_C_DOWN);
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KeyMap::SetKeyMapping({Settings::values.pad_sright_key, keyboard_id}, Service::HID::PAD_CIRCLE_RIGHT);
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KeyMap::SetKeyMapping({Settings::values.pad_sleft_key, keyboard_id}, Service::HID::PAD_CIRCLE_LEFT);
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KeyMap::SetKeyMapping({Settings::values.pad_sup_key, keyboard_id}, Service::HID::PAD_CIRCLE_UP);
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KeyMap::SetKeyMapping({Settings::values.pad_sdown_key, keyboard_id}, Service::HID::PAD_CIRCLE_DOWN);
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}
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void EmuWindow_GLFW::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
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std::pair<int,int> current_size;
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glfwGetWindowSize(m_render_window, ¤t_size.first, ¤t_size.second);
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DEBUG_ASSERT((int)minimal_size.first > 0 && (int)minimal_size.second > 0);
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int new_width = std::max(current_size.first, (int)minimal_size.first);
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int new_height = std::max(current_size.second, (int)minimal_size.second);
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if (current_size != std::make_pair(new_width, new_height))
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glfwSetWindowSize(m_render_window, new_width, new_height);
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}
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