9e87193725
Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
101 lines
3 KiB
C++
101 lines
3 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <thread>
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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#include "video_core/renderer_vulkan/vk_device.h"
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#include "video_core/renderer_vulkan/vk_fence_manager.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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#include "video_core/renderer_vulkan/wrapper.h"
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namespace Vulkan {
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InnerFence::InnerFence(const VKDevice& device, VKScheduler& scheduler, u32 payload, bool is_stubbed)
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: VideoCommon::FenceBase(payload, is_stubbed), device{device}, scheduler{scheduler} {}
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InnerFence::InnerFence(const VKDevice& device, VKScheduler& scheduler, GPUVAddr address,
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u32 payload, bool is_stubbed)
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: VideoCommon::FenceBase(address, payload, is_stubbed), device{device}, scheduler{scheduler} {}
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InnerFence::~InnerFence() = default;
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void InnerFence::Queue() {
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if (is_stubbed) {
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return;
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}
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ASSERT(!event);
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event = device.GetLogical().CreateNewEvent();
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ticks = scheduler.Ticks();
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([event = *event](vk::CommandBuffer cmdbuf) {
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cmdbuf.SetEvent(event, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
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});
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}
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bool InnerFence::IsSignaled() const {
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if (is_stubbed) {
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return true;
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}
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ASSERT(event);
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return IsEventSignalled();
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}
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void InnerFence::Wait() {
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if (is_stubbed) {
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return;
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}
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ASSERT(event);
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if (ticks >= scheduler.Ticks()) {
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scheduler.Flush();
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}
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while (!IsEventSignalled()) {
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std::this_thread::yield();
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}
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}
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bool InnerFence::IsEventSignalled() const {
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switch (const VkResult result = event.GetStatus()) {
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case VK_EVENT_SET:
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return true;
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case VK_EVENT_RESET:
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return false;
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default:
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throw vk::Exception(result);
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}
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}
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VKFenceManager::VKFenceManager(VideoCore::RasterizerInterface& rasterizer, Tegra::GPU& gpu,
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Tegra::MemoryManager& memory_manager, VKTextureCache& texture_cache,
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VKBufferCache& buffer_cache, VKQueryCache& query_cache,
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const VKDevice& device_, VKScheduler& scheduler_)
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: GenericFenceManager(rasterizer, gpu, texture_cache, buffer_cache, query_cache),
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device{device_}, scheduler{scheduler_} {}
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Fence VKFenceManager::CreateFence(u32 value, bool is_stubbed) {
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return std::make_shared<InnerFence>(device, scheduler, value, is_stubbed);
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}
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Fence VKFenceManager::CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) {
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return std::make_shared<InnerFence>(device, scheduler, addr, value, is_stubbed);
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}
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void VKFenceManager::QueueFence(Fence& fence) {
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fence->Queue();
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}
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bool VKFenceManager::IsFenceSignaled(Fence& fence) const {
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return fence->IsSignaled();
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}
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void VKFenceManager::WaitFence(Fence& fence) {
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fence->Wait();
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}
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} // namespace Vulkan
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