88 lines
No EOL
2.2 KiB
C++
88 lines
No EOL
2.2 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <string>
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#include <utility>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/shader/shader_ir.h"
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namespace VideoCommon::Shader {
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class ShaderIR;
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}
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namespace OpenGL::GLShader {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
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public:
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explicit ConstBufferEntry(const VideoCommon::Shader::ConstBuffer& entry,
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Maxwell::ShaderStage stage, const std::string& name, u32 index)
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: VideoCommon::Shader::ConstBuffer{entry}, stage{stage}, name{name}, index{index} {}
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const std::string& GetName() const {
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return name;
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}
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Maxwell::ShaderStage GetStage() const {
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return stage;
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}
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u32 GetIndex() const {
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return index;
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}
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u32 GetHash() const {
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return (static_cast<u32>(stage) << 16) | index;
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}
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private:
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std::string name;
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Maxwell::ShaderStage stage{};
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u32 index{};
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};
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class SamplerEntry : public VideoCommon::Shader::Sampler {
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public:
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explicit SamplerEntry(const VideoCommon::Shader::Sampler& entry, Maxwell::ShaderStage stage,
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const std::string& name)
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: VideoCommon::Shader::Sampler{entry}, stage{stage}, name{name} {}
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const std::string& GetName() const {
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return name;
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}
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Maxwell::ShaderStage GetStage() const {
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return stage;
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}
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u32 GetHash() const {
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return (static_cast<u32>(stage) << 16) | static_cast<u32>(GetIndex());
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}
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private:
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std::string name;
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Maxwell::ShaderStage stage{};
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};
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struct ShaderEntries {
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std::vector<ConstBufferEntry> const_buffers;
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std::vector<SamplerEntry> samplers;
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std::array<bool, Maxwell::NumClipDistances> clip_distances{};
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std::size_t shader_length{};
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};
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using ProgramResult = std::pair<std::string, ShaderEntries>;
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std::string GetCommonDeclarations();
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ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage,
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const std::string& suffix);
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} // namespace OpenGL::GLShader
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