yuzu/src/audio_core/renderer/command/icommand.h
2023-09-04 17:12:16 +01:00

98 lines
2.7 KiB
C++

// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include "audio_core/common/common.h"
#include "common/common_types.h"
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
using namespace ::AudioCore::ADSP;
enum class CommandId : u8 {
/* 0x00 */ Invalid,
/* 0x01 */ DataSourcePcmInt16Version1,
/* 0x02 */ DataSourcePcmInt16Version2,
/* 0x03 */ DataSourcePcmFloatVersion1,
/* 0x04 */ DataSourcePcmFloatVersion2,
/* 0x05 */ DataSourceAdpcmVersion1,
/* 0x06 */ DataSourceAdpcmVersion2,
/* 0x07 */ Volume,
/* 0x08 */ VolumeRamp,
/* 0x09 */ BiquadFilter,
/* 0x0A */ Mix,
/* 0x0B */ MixRamp,
/* 0x0C */ MixRampGrouped,
/* 0x0D */ DepopPrepare,
/* 0x0E */ DepopForMixBuffers,
/* 0x0F */ Delay,
/* 0x10 */ Upsample,
/* 0x11 */ DownMix6chTo2ch,
/* 0x12 */ Aux,
/* 0x13 */ DeviceSink,
/* 0x14 */ CircularBufferSink,
/* 0x15 */ Reverb,
/* 0x16 */ I3dl2Reverb,
/* 0x17 */ Performance,
/* 0x18 */ ClearMixBuffer,
/* 0x19 */ CopyMixBuffer,
/* 0x1A */ LightLimiterVersion1,
/* 0x1B */ LightLimiterVersion2,
/* 0x1C */ MultiTapBiquadFilter,
/* 0x1D */ Capture,
/* 0x1E */ Compressor,
};
constexpr u32 CommandMagic{0xCAFEBABE};
/**
* A command, generated by the host, and processed by the ADSP's AudioRenderer.
*/
struct ICommand {
virtual ~ICommand() = default;
/**
* Print this command's information to a string.
*
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
virtual void Dump(const AudioRenderer::CommandListProcessor& processor,
std::string& string) = 0;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
virtual void Process(const AudioRenderer::CommandListProcessor& processor) = 0;
/**
* Verify this command's data is valid.
*
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
virtual bool Verify(const AudioRenderer::CommandListProcessor& processor) = 0;
/// Command magic 0xCAFEBABE
u32 magic{};
/// Command enabled
bool enabled{};
/// Type of this command (see CommandId)
CommandId type{};
/// Size of this command
s16 size{};
/// Estimated processing time for this command
u32 estimated_process_time{};
/// Node id of the voice or mix this command was generated from
u32 node_id{};
};
} // namespace AudioCore::Renderer