36 lines
829 B
C++
36 lines
829 B
C++
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <memory>
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#include <span>
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#include "common/common_types.h"
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#include "video_core/gpu.h"
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namespace Tegra::Engines::Blitter {
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class Converter {
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public:
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virtual void ConvertTo(std::span<const u8> input, std::span<f32> output) = 0;
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virtual void ConvertFrom(std::span<const f32> input, std::span<u8> output) = 0;
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virtual ~Converter() = default;
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};
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class ConverterFactory {
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public:
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ConverterFactory();
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~ConverterFactory();
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Converter* GetFormatConverter(RenderTargetFormat format);
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private:
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Converter* BuildConverter(RenderTargetFormat format);
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struct ConverterFactoryImpl;
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std::unique_ptr<ConverterFactoryImpl> impl;
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};
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} // namespace Tegra::Engines::Blitter
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