99ceb03a1c
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/common_types.h"
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#include "core/file_sys/vfs_types.h"
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#include "core/hle/service/time/clock_types.h"
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#include "core/hle/service/time/standard_local_system_clock_core.h"
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#include "core/hle/service/time/standard_network_system_clock_core.h"
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#include "core/hle/service/time/standard_steady_clock_core.h"
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#include "core/hle/service/time/standard_user_system_clock_core.h"
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#include "core/hle/service/time/time_sharedmemory.h"
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#include "core/hle/service/time/time_zone_content_manager.h"
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namespace Service::Time {
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namespace Clock {
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class EphemeralNetworkSystemClockContextWriter;
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class LocalSystemClockContextWriter;
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class NetworkSystemClockContextWriter;
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} // namespace Clock
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// Parts of this implementation were based on Ryujinx (https://github.com/Ryujinx/Ryujinx/pull/783).
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// This code was released under public domain.
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class TimeManager final {
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public:
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explicit TimeManager(Core::System& system_);
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~TimeManager();
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void Initialize();
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Clock::StandardSteadyClockCore& GetStandardSteadyClockCore();
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const Clock::StandardSteadyClockCore& GetStandardSteadyClockCore() const;
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Clock::StandardLocalSystemClockCore& GetStandardLocalSystemClockCore();
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const Clock::StandardLocalSystemClockCore& GetStandardLocalSystemClockCore() const;
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Clock::StandardNetworkSystemClockCore& GetStandardNetworkSystemClockCore();
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const Clock::StandardNetworkSystemClockCore& GetStandardNetworkSystemClockCore() const;
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Clock::StandardUserSystemClockCore& GetStandardUserSystemClockCore();
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const Clock::StandardUserSystemClockCore& GetStandardUserSystemClockCore() const;
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TimeZone::TimeZoneContentManager& GetTimeZoneContentManager();
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const TimeZone::TimeZoneContentManager& GetTimeZoneContentManager() const;
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void UpdateLocalSystemClockTime(s64 posix_time);
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SharedMemory& GetSharedMemory();
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const SharedMemory& GetSharedMemory() const;
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void Shutdown();
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void SetupTimeZoneManager(std::string location_name,
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Clock::SteadyClockTimePoint time_zone_updated_time_point,
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std::size_t total_location_name_count, u128 time_zone_rule_version,
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FileSys::VirtualFile& vfs_file);
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static s64 GetExternalTimeZoneOffset();
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private:
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Core::System& system;
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struct Impl;
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std::unique_ptr<Impl> impl;
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};
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} // namespace Service::Time
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