63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <atomic>
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#include <bitset>
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#include <memory>
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#include <string>
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#include <tuple>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/shader_cache.h"
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namespace Tegra {
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class MemoryManager;
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}
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namespace Core::Frontend {
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class EmuWindow;
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}
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namespace OpenGL {
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class Device;
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class RasterizerOpenGL;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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class Shader {
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public:
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explicit Shader();
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~Shader();
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};
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class ShaderCacheOpenGL final : public VideoCommon::ShaderCache<Shader> {
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public:
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explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer_,
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Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu,
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Tegra::Engines::Maxwell3D& maxwell3d_,
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Tegra::Engines::KeplerCompute& kepler_compute_,
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Tegra::MemoryManager& gpu_memory_, const Device& device_);
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~ShaderCacheOpenGL() override;
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private:
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Core::Frontend::EmuWindow& emu_window;
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Tegra::GPU& gpu;
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Tegra::MemoryManager& gpu_memory;
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Tegra::Engines::Maxwell3D& maxwell3d;
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Tegra::Engines::KeplerCompute& kepler_compute;
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const Device& device;
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};
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} // namespace OpenGL
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