bb960c8cb4
Compresses a few namespace specifiers to be more compact.
25 lines
762 B
C++
25 lines
762 B
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <functional>
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#include <string>
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#include <boost/optional.hpp>
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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namespace GLShader::Decompiler {
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using Tegra::Engines::Maxwell3D;
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std::string GetCommonDeclarations();
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boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset,
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Maxwell3D::Regs::ShaderStage stage,
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const std::string& suffix);
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} // namespace GLShader::Decompiler
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