yuzu/src/video_core/renderer_opengl
bunnei b611d852db
Merge pull request #601 from Subv/rgba32_ui
GPU: Implement the RGBA32_UINT rendertarget format.
2018-07-01 03:22:38 -04:00
..
gl_rasterizer.cpp gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces. 2018-06-27 00:15:44 -04:00
gl_rasterizer.h gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces. 2018-06-27 00:08:03 -04:00
gl_rasterizer_cache.cpp GPU: Implemented the RGBA32_UINT rendertarget format. 2018-06-30 14:23:13 -05:00
gl_rasterizer_cache.h GPU: Implemented the RGBA32_UINT rendertarget format. 2018-06-30 14:23:13 -05:00
gl_resource_manager.h gl_state: Fix state management for texture swizzle. 2018-06-26 17:15:58 -04:00
gl_shader_decompiler.cpp gl_shader_decompiler: Implement predicate NotEqualWithNan. 2018-06-30 03:01:25 -04:00
gl_shader_decompiler.h renderer_opengl: Add missing header guards 2018-04-19 21:13:59 -04:00
gl_shader_gen.cpp gl_shader_gen: Set position.w to 1. 2018-06-15 20:47:04 -04:00
gl_shader_gen.h Merge pull request #534 from Subv/multitexturing 2018-06-06 19:12:52 -04:00
gl_shader_manager.cpp Build: Fixed some MSVC warnings in various parts of the code. 2018-06-20 11:39:10 -05:00
gl_shader_manager.h GPU: Implement sampling multiple textures in the generated glsl shaders. 2018-06-06 12:58:16 -05:00
gl_shader_util.cpp gl_shader_util: Grab latest upstream. 2018-04-13 23:48:21 -04:00
gl_shader_util.h GLRenderer: Log the shader source code when program linking fails. 2018-05-19 11:19:34 -05:00
gl_state.cpp Merge pull request #593 from bunnei/fix-swizzle 2018-06-26 22:05:49 -04:00
gl_state.h Merge pull request #593 from bunnei/fix-swizzle 2018-06-26 22:05:49 -04:00
gl_stream_buffer.cpp renderer_gl: Port over gl_stream_buffer module from Citra. 2018-03-19 23:14:02 -04:00
gl_stream_buffer.h renderer_opengl: Add missing header guards 2018-04-19 21:13:59 -04:00
maxwell_to_gl.h GPU: Support changing the texture swizzles for Maxwell textures. 2018-06-06 18:36:15 -05:00
renderer_opengl.cpp gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers. 2018-06-27 00:08:03 -04:00
renderer_opengl.h gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers. 2018-06-27 00:08:03 -04:00