9764c13d6d
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <algorithm>
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#include <cstddef>
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#include <iterator>
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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namespace VideoCommon::Dirty {
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enum : u8 {
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NullEntry = 0,
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Descriptors,
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RenderTargets,
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RenderTargetControl,
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ColorBuffer0,
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ColorBuffer1,
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ColorBuffer2,
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ColorBuffer3,
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ColorBuffer4,
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ColorBuffer5,
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ColorBuffer6,
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ColorBuffer7,
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ZetaBuffer,
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LastCommonEntry,
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};
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template <typename Integer>
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void FillBlock(Tegra::Engines::Maxwell3D::DirtyState::Table& table, std::size_t begin,
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std::size_t num, Integer dirty_index) {
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const auto it = std::begin(table) + begin;
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std::fill(it, it + num, static_cast<u8>(dirty_index));
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}
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template <typename Integer1, typename Integer2>
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void FillBlock(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables, std::size_t begin,
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std::size_t num, Integer1 index_a, Integer2 index_b) {
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FillBlock(tables[0], begin, num, index_a);
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FillBlock(tables[1], begin, num, index_b);
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}
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void SetupDirtyRenderTargets(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables);
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} // namespace VideoCommon::Dirty
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