64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <memory>
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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#include "video_core/renderer_vulkan/vk_fence_manager.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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namespace Vulkan {
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InnerFence::InnerFence(Scheduler& scheduler_, bool is_stubbed_)
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: FenceBase{is_stubbed_}, scheduler{scheduler_} {}
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InnerFence::~InnerFence() = default;
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void InnerFence::Queue() {
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if (is_stubbed) {
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return;
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}
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// Get the current tick so we can wait for it
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wait_tick = scheduler.CurrentTick();
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scheduler.Flush();
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}
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bool InnerFence::IsSignaled() const {
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if (is_stubbed) {
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return true;
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}
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return scheduler.IsFree(wait_tick);
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}
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void InnerFence::Wait() {
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if (is_stubbed) {
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return;
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}
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scheduler.Wait(wait_tick);
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}
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FenceManager::FenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_,
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TextureCache& texture_cache_, BufferCache& buffer_cache_,
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QueryCache& query_cache_, const Device& device_, Scheduler& scheduler_)
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: GenericFenceManager{rasterizer_, gpu_, texture_cache_, buffer_cache_, query_cache_},
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scheduler{scheduler_} {}
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Fence FenceManager::CreateFence(bool is_stubbed) {
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return std::make_shared<InnerFence>(scheduler, is_stubbed);
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}
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void FenceManager::QueueFence(Fence& fence) {
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fence->Queue();
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}
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bool FenceManager::IsFenceSignaled(Fence& fence) const {
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return fence->IsSignaled();
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}
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void FenceManager::WaitFence(Fence& fence) {
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fence->Wait();
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}
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} // namespace Vulkan
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