yuzu/src/video_core/renderer_vulkan/vk_swapchain.h
Joshua Ashton bcf58c8210
renderer_vulkan: Check return value of AcquireNextImage
We can get into a really bad state by ignoring this
leading to device loss and using incorrect resources.
2021-04-11 09:27:50 +01:00

100 lines
2.4 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "common/common_types.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Layout {
struct FramebufferLayout;
}
namespace Vulkan {
class Device;
class VKScheduler;
class VKSwapchain {
public:
explicit VKSwapchain(VkSurfaceKHR surface, const Device& device, VKScheduler& scheduler,
u32 width, u32 height, bool srgb);
~VKSwapchain();
/// Creates (or recreates) the swapchain with a given size.
void Create(u32 width, u32 height, bool srgb);
/// Acquires the next image in the swapchain, waits as needed.
bool AcquireNextImage();
/// Presents the rendered image to the swapchain. Returns true when the swapchains had to be
/// recreated. Takes responsability for the ownership of fence.
bool Present(VkSemaphore render_semaphore);
/// Returns true when the framebuffer layout has changed.
bool HasFramebufferChanged(const Layout::FramebufferLayout& framebuffer) const;
VkExtent2D GetSize() const {
return extent;
}
std::size_t GetImageCount() const {
return image_count;
}
std::size_t GetImageIndex() const {
return image_index;
}
VkImage GetImageIndex(std::size_t index) const {
return images[index];
}
VkImageView GetImageViewIndex(std::size_t index) const {
return *image_views[index];
}
VkFormat GetImageFormat() const {
return image_format;
}
bool GetSrgbState() const {
return current_srgb;
}
private:
void CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, u32 width, u32 height,
bool srgb);
void CreateSemaphores();
void CreateImageViews();
void Destroy();
const VkSurfaceKHR surface;
const Device& device;
VKScheduler& scheduler;
vk::SwapchainKHR swapchain;
std::size_t image_count{};
std::vector<VkImage> images;
std::vector<vk::ImageView> image_views;
std::vector<vk::Framebuffer> framebuffers;
std::vector<u64> resource_ticks;
std::vector<vk::Semaphore> present_semaphores;
u32 image_index{};
u32 frame_index{};
VkFormat image_format{};
VkExtent2D extent{};
u32 current_width{};
u32 current_height{};
bool current_srgb{};
};
} // namespace Vulkan