yuzu/src/video_core/shader
ReinUsesLisp bf4dfb3ad4 shader: Use shared_ptr to store nodes and move initialization to file
Instead of having a vector of unique_ptr stored in a vector and
returning star pointers to this, use shared_ptr. While changing
initialization code, move it to a separate file when possible.

This is a first step to allow code analysis and node generation beyond
the ShaderIR class.
2019-06-05 20:41:52 -03:00
..
decode shader: Use shared_ptr to store nodes and move initialization to file 2019-06-05 20:41:52 -03:00
decode.cpp shader: Use shared_ptr to store nodes and move initialization to file 2019-06-05 20:41:52 -03:00
node_helper.cpp shader: Use shared_ptr to store nodes and move initialization to file 2019-06-05 20:41:52 -03:00
node_helper.h shader: Use shared_ptr to store nodes and move initialization to file 2019-06-05 20:41:52 -03:00
shader_ir.cpp shader: Use shared_ptr to store nodes and move initialization to file 2019-06-05 20:41:52 -03:00
shader_ir.h shader: Use shared_ptr to store nodes and move initialization to file 2019-06-05 20:41:52 -03:00
track.cpp shader: Use shared_ptr to store nodes and move initialization to file 2019-06-05 20:41:52 -03:00