yuzu/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
ReinUsesLisp 5b01f80a12 vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache
The stream buffer before this commit once it was full (no more bytes to
write before looping) waiting for all previous operations to finish.
This was a temporary solution and had a noticeable performance penalty
in performance (from what a profiler showed).

To avoid this mark with fences usages of the stream buffer and once it
loops wait for them to be signaled. On average this will never wait.
Each fence knows where its usage finishes, resulting in a non-paged
stream buffer.

On the other side, the buffer cache is reimplemented using the generic
buffer cache. It makes use of the staging buffer pool and the new
stream buffer.
2020-01-06 18:13:41 -03:00

146 lines
6.8 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cstring>
#include <memory>
#include <optional>
#include <tuple>
#include "common/assert.h"
#include "common/bit_util.h"
#include "core/core.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_stream_buffer.h"
namespace Vulkan {
namespace {
const auto BufferUsage =
vk::BufferUsageFlagBits::eVertexBuffer | vk::BufferUsageFlagBits::eIndexBuffer |
vk::BufferUsageFlagBits::eUniformBuffer | vk::BufferUsageFlagBits::eStorageBuffer;
const auto UploadPipelineStage =
vk::PipelineStageFlagBits::eTransfer | vk::PipelineStageFlagBits::eVertexInput |
vk::PipelineStageFlagBits::eVertexShader | vk::PipelineStageFlagBits::eFragmentShader |
vk::PipelineStageFlagBits::eComputeShader;
const auto UploadAccessBarriers =
vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eShaderRead |
vk::AccessFlagBits::eUniformRead | vk::AccessFlagBits::eVertexAttributeRead |
vk::AccessFlagBits::eIndexRead;
auto CreateStreamBuffer(const VKDevice& device, VKScheduler& scheduler) {
return std::make_unique<VKStreamBuffer>(device, scheduler, BufferUsage);
}
} // Anonymous namespace
CachedBufferBlock::CachedBufferBlock(const VKDevice& device, VKMemoryManager& memory_manager,
CacheAddr cache_addr, std::size_t size)
: VideoCommon::BufferBlock{cache_addr, size} {
const vk::BufferCreateInfo buffer_ci({}, static_cast<vk::DeviceSize>(size),
BufferUsage | vk::BufferUsageFlagBits::eTransferSrc |
vk::BufferUsageFlagBits::eTransferDst,
vk::SharingMode::eExclusive, 0, nullptr);
const auto& dld{device.GetDispatchLoader()};
const auto dev{device.GetLogical()};
buffer.handle = dev.createBufferUnique(buffer_ci, nullptr, dld);
buffer.commit = memory_manager.Commit(*buffer.handle, false);
}
CachedBufferBlock::~CachedBufferBlock() = default;
VKBufferCache::VKBufferCache(VideoCore::RasterizerInterface& rasterizer, Core::System& system,
const VKDevice& device, VKMemoryManager& memory_manager,
VKScheduler& scheduler, VKStagingBufferPool& staging_pool)
: VideoCommon::BufferCache<Buffer, vk::Buffer, VKStreamBuffer>{rasterizer, system,
CreateStreamBuffer(device,
scheduler)},
device{device}, memory_manager{memory_manager}, scheduler{scheduler}, staging_pool{
staging_pool} {}
VKBufferCache::~VKBufferCache() = default;
Buffer VKBufferCache::CreateBlock(CacheAddr cache_addr, std::size_t size) {
return std::make_shared<CachedBufferBlock>(device, memory_manager, cache_addr, size);
}
const vk::Buffer* VKBufferCache::ToHandle(const Buffer& buffer) {
return buffer->GetHandle();
}
const vk::Buffer* VKBufferCache::GetEmptyBuffer(std::size_t size) {
size = std::max(size, std::size_t(4));
const auto& empty = staging_pool.GetUnusedBuffer(size, false);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([size, buffer = *empty.handle](vk::CommandBuffer cmdbuf, auto& dld) {
cmdbuf.fillBuffer(buffer, 0, size, 0, dld);
});
return &*empty.handle;
}
void VKBufferCache::UploadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size,
const u8* data) {
const auto& staging = staging_pool.GetUnusedBuffer(size, true);
std::memcpy(staging.commit->Map(size), data, size);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([staging = *staging.handle, buffer = *buffer->GetHandle(), offset,
size](auto cmdbuf, auto& dld) {
cmdbuf.copyBuffer(staging, buffer, {{0, offset, size}}, dld);
cmdbuf.pipelineBarrier(
vk::PipelineStageFlagBits::eTransfer, UploadPipelineStage, {}, {},
{vk::BufferMemoryBarrier(vk::AccessFlagBits::eTransferWrite, UploadAccessBarriers,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, buffer,
offset, size)},
{}, dld);
});
}
void VKBufferCache::DownloadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size,
u8* data) {
const auto& staging = staging_pool.GetUnusedBuffer(size, true);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([staging = *staging.handle, buffer = *buffer->GetHandle(), offset,
size](auto cmdbuf, auto& dld) {
cmdbuf.pipelineBarrier(
vk::PipelineStageFlagBits::eVertexShader | vk::PipelineStageFlagBits::eFragmentShader |
vk::PipelineStageFlagBits::eComputeShader,
vk::PipelineStageFlagBits::eTransfer, {}, {},
{vk::BufferMemoryBarrier(vk::AccessFlagBits::eShaderWrite,
vk::AccessFlagBits::eTransferRead, VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED, buffer, offset, size)},
{}, dld);
cmdbuf.copyBuffer(buffer, staging, {{offset, 0, size}}, dld);
});
scheduler.Finish();
std::memcpy(data, staging.commit->Map(size), size);
}
void VKBufferCache::CopyBlock(const Buffer& src, const Buffer& dst, std::size_t src_offset,
std::size_t dst_offset, std::size_t size) {
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([src_buffer = *src->GetHandle(), dst_buffer = *dst->GetHandle(), src_offset,
dst_offset, size](auto cmdbuf, auto& dld) {
cmdbuf.copyBuffer(src_buffer, dst_buffer, {{src_offset, dst_offset, size}}, dld);
cmdbuf.pipelineBarrier(
vk::PipelineStageFlagBits::eTransfer, UploadPipelineStage, {}, {},
{vk::BufferMemoryBarrier(vk::AccessFlagBits::eTransferRead,
vk::AccessFlagBits::eShaderWrite, VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED, src_buffer, src_offset, size),
vk::BufferMemoryBarrier(vk::AccessFlagBits::eTransferWrite, UploadAccessBarriers,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, dst_buffer,
dst_offset, size)},
{}, dld);
});
}
} // namespace Vulkan