3c4238657d
Avoids using system accessor to get current process in applet code.
37 lines
1 KiB
C++
37 lines
1 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/service/service.h"
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namespace Service {
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namespace NVFlinger {
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class NVFlinger;
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}
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namespace AM {
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class AppletAE final : public ServiceFramework<AppletAE> {
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public:
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explicit AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
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std::shared_ptr<AppletMessageQueue> msg_queue, Core::System& system);
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~AppletAE() override;
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const std::shared_ptr<AppletMessageQueue>& GetMessageQueue() const;
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private:
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void OpenSystemAppletProxy(Kernel::HLERequestContext& ctx);
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void OpenLibraryAppletProxy(Kernel::HLERequestContext& ctx);
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void OpenLibraryAppletProxyOld(Kernel::HLERequestContext& ctx);
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std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
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std::shared_ptr<AppletMessageQueue> msg_queue;
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Core::System& system;
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};
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} // namespace AM
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} // namespace Service
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