yuzu/src/video_core/renderer_vulkan/vk_blit_screen.h
2023-05-01 23:13:24 +03:00

174 lines
5.1 KiB
C++

// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "core/frontend/framebuffer_layout.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Core {
class System;
}
namespace Core::Memory {
class Memory;
}
namespace Core::Frontend {
class EmuWindow;
}
namespace Tegra {
struct FramebufferConfig;
}
namespace VideoCore {
class RasterizerInterface;
}
namespace Service::android {
enum class PixelFormat : u32;
}
namespace Vulkan {
struct ScreenInfo;
class Device;
class FSR;
class RasterizerVulkan;
class Scheduler;
class SMAA;
class Swapchain;
class PresentManager;
struct Frame;
struct ScreenInfo {
VkImage image{};
VkImageView image_view{};
u32 width{};
u32 height{};
bool is_srgb{};
};
class BlitScreen {
public:
explicit BlitScreen(Core::Memory::Memory& cpu_memory, Core::Frontend::EmuWindow& render_window,
const Device& device, MemoryAllocator& memory_manager, Swapchain& swapchain,
PresentManager& present_manager, Scheduler& scheduler,
const ScreenInfo& screen_info);
~BlitScreen();
void Recreate();
void Draw(const Tegra::FramebufferConfig& framebuffer, const VkFramebuffer& host_framebuffer,
const Layout::FramebufferLayout layout, VkExtent2D render_area, bool use_accelerated);
void DrawToSwapchain(Frame* frame, const Tegra::FramebufferConfig& framebuffer,
bool use_accelerated, bool is_srgb);
[[nodiscard]] vk::Framebuffer CreateFramebuffer(const VkImageView& image_view,
VkExtent2D extent);
[[nodiscard]] vk::Framebuffer CreateFramebuffer(const VkImageView& image_view,
VkExtent2D extent, vk::RenderPass& rd);
private:
struct BufferData;
void CreateStaticResources();
void CreateShaders();
void CreateDescriptorPool();
void CreateRenderPass();
vk::RenderPass CreateRenderPassImpl(VkFormat format);
void CreateDescriptorSetLayout();
void CreateDescriptorSets();
void CreatePipelineLayout();
void CreateGraphicsPipeline();
void CreateSampler();
void CreateDynamicResources();
void RefreshResources(const Tegra::FramebufferConfig& framebuffer);
void ReleaseRawImages();
void CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer);
void CreateRawImages(const Tegra::FramebufferConfig& framebuffer);
void UpdateDescriptorSet(VkImageView image_view, bool nn) const;
void UpdateAADescriptorSet(VkImageView image_view, bool nn) const;
void SetUniformData(BufferData& data, const Layout::FramebufferLayout layout) const;
void SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
const Layout::FramebufferLayout layout) const;
void CreateSMAA(VkExtent2D smaa_size);
void CreateFSR();
u64 CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const;
u64 GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer) const;
Core::Memory::Memory& cpu_memory;
Core::Frontend::EmuWindow& render_window;
const Device& device;
MemoryAllocator& memory_allocator;
Swapchain& swapchain;
PresentManager& present_manager;
Scheduler& scheduler;
std::size_t image_count;
std::size_t image_index{};
const ScreenInfo& screen_info;
vk::ShaderModule vertex_shader;
vk::ShaderModule fxaa_vertex_shader;
vk::ShaderModule fxaa_fragment_shader;
vk::ShaderModule bilinear_fragment_shader;
vk::ShaderModule bicubic_fragment_shader;
vk::ShaderModule gaussian_fragment_shader;
vk::ShaderModule scaleforce_fragment_shader;
vk::DescriptorPool descriptor_pool;
vk::DescriptorSetLayout descriptor_set_layout;
vk::PipelineLayout pipeline_layout;
vk::Pipeline nearest_neightbor_pipeline;
vk::Pipeline bilinear_pipeline;
vk::Pipeline bicubic_pipeline;
vk::Pipeline gaussian_pipeline;
vk::Pipeline scaleforce_pipeline;
vk::RenderPass renderpass;
vk::DescriptorSets descriptor_sets;
vk::Sampler nn_sampler;
vk::Sampler sampler;
vk::Buffer buffer;
MemoryCommit buffer_commit;
std::vector<u64> resource_ticks;
std::vector<vk::Image> raw_images;
std::vector<vk::ImageView> raw_image_views;
std::vector<MemoryCommit> raw_buffer_commits;
vk::DescriptorPool aa_descriptor_pool;
vk::DescriptorSetLayout aa_descriptor_set_layout;
vk::PipelineLayout aa_pipeline_layout;
vk::Pipeline aa_pipeline;
vk::RenderPass aa_renderpass;
vk::Framebuffer aa_framebuffer;
vk::DescriptorSets aa_descriptor_sets;
vk::Image aa_image;
vk::ImageView aa_image_view;
MemoryCommit aa_commit;
u32 raw_width = 0;
u32 raw_height = 0;
Service::android::PixelFormat pixel_format{};
bool current_srgb;
VkFormat image_view_format;
std::unique_ptr<FSR> fsr;
std::unique_ptr<SMAA> smaa;
};
} // namespace Vulkan